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A jam submission

Trashteroid EscapeView game page

Patch up your spaceship from scraps dug out of the trash ball in space you crashed into.
Submitted by Domtron Vox — 4 days, 9 hours before the deadline
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Trashteroid Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#33.2733.273
Theme usage#43.5453.545
Overall#53.0913.091
Playability#62.7272.727
Style#72.8182.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Controls were simple, no explanation on things, but you didn't really need it, this game didn't really feel like a mayday situation, more a 'I need to escape the planet with the rocket ship I'm building' type of game, but over all it was pretty ok, it was simple and it felt simple too. 

(1 edit)

Really good attempt, and I can see the vision! I figured out the "click and hold" controls after a little while and it became pretty easy. I like the clicker-game take, but could defo use some more mechanics in the future, like some negative effects from mining too frivolously, but I respect the time constraint you all had. 

Controls are my biggest complaint. Having to click over and over on something I can see to mine it out made me wonder if there was a bug in the interface. The music was a highlight. Very nice and ambient.

Developer

Thanks for the feedback!

Ya, controls/instructions seem to be the biggest complaint. It's actually intended to click and hold on each junk pile. So long as you are over the pile and holding, it will clear the whole thing after 10 seconds or so. But I only explained it on the game page description which doesn't seem to show up when doing the rating queue. I should have added an instruction button on the main menu along side the story and credits.

I loved the music too, but can't take credit for it. I have 0 skill in sound production, so grabbed free assets for music and effects. Both tracks are linked to in the credits and are CC0 so free to use for whatever if you want to grab them for a play list or something.

Submitted

I loved the story in this game! It really felt like I was reading slang from the future, which really helped with immersion into the game. A neat idea, and I can see how it would make sense for "trashteroids" to form in space under these circumstances! The art in the game was also cute.


I loved that the mouse turned into a shovel when hovering over a spot you can search for materials, but I found it rather tedious to actually dig for resources. Was it that I had to click in just the right spot or just click the mound over and over? I was never quite sure. Also was not sure if the visuals were supposed to indicate which resources I could find in which mound? A little more explanation might have helped.

Also, might be a bug, but after I left the planet and got Victory! I noticed I could still click on the trashteroid and collect more resources, like the game hadn't actually ended. Maybe set it to return to the main menu after a bit?

Developer (1 edit)

Thank you!
I was going for grizzled/experienced spacer, so glad that it came off as that.
I'm not much of an artist so I'm glad it was enjoyable. It is all vector art exported to png files. I used inkscape, and it let me knock out the graphics fairly quickly and make them passable. It was certainly the thing I was most concerned about getting decent with my limited skill in the area.

The intention was to click and hold anywhere on the junkpile. I probably should have added an instruction button alongside the story and credits, just didn't get to it. 

You can gather from multiple junkpiles if they spawn on top of each other and you click and hold in the overlap area, so you could get materials twice as fast, or more if more piles overlap. But I probably should have upped the gather speed.

The visuals were just fluff, and are randomly chosen when each junkpile spawns (internally I called it cruft and there are just 4 variations). I was thinking of implementing what you were thinking of, but ya, time ran out sadly.

The ending could have used some more polish. I just had it pan the camera up slightly, then cleared the rocket object when it fully escaped the screen. I was going to add a timer as well for a sort of score at the end, but since material gathering was purely RNG I left it.

Thank you for reviewing it! :)

Submitted

Short, but nice.  This has a lot of potential and I'd love to see it fleshed out a bit more some day.

Developer(+1)

Thank you!

I had some ideas about each upgrade stage having a lose condition. Things like leaking oxygen until you patch the holes, and maybe CO2 build up until you fixed an air filter. But ran out of time, so just decided to polish what I could at the end instead of trying to rush the new system in and likely make a buggy mess. XD

Submitted

Sadly very short experience, would like to see more upgrades, it would be very cool  if solar panels was implemented somehow.

Developer(+1)

Thank you!

I implemented the upgrade system to work off an .ini file, so adding the core parts of an upgrade isn't too hard. (Yay "data driven". XD) The main limitations for me was implementing the changes to the rocket graphically (I'm not a great artist), and the fact I didn't want to drag it out too long and make it boring, since the gathering mechanic was so simple and a bit tedious

I actually wanted to have a whole other mechanic where you got parts from the junkpiles after clearing them fully. You would then click on the rocket to open an interior UI where you could do a minor repair on each part before slotting them in. So solar panels could have been a thing there.

Submitted

Neat little concept.  The shoveling mechanic is a little slow. Good job!

Developer

Thank you!

Ya, I probably should have turned up the gathering speed a bit.