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This could be my favorite jump-n-run game of any godot wild jam so far. Remarkable how well the character is brought to life with little to no pixel space. Cool artwork and nicely polished movement. However, many jumps are a bit too hairy for my taste (thank you for checkpoints!), and some of the controls and key bindings didn't work and/or confused me. 

Hello! Many thanks for the kind words and most importantly for giving the game a shot. I also regret how challenging I made it, especially in some early areas. It will probably prevent people from seeing all the content. I also failed hard at communicating that not all the controls are available since the start: they need to be unlocked by finding equipment crates around the place. But that's why these are great learning experiences!

Cheers