This was a really immersive experience, and pretty spooky. Backpacking in the mountains can be scary even without darkness and rain, I think this captured what that can be like. The lighting, sound, everything really came together here. Great job making such a cool experience!
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Expedition Noir's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #103 | 2.667 | 3.556 |
| Graphics | #118 | 2.750 | 3.667 |
| Theme | #121 | 2.750 | 3.667 |
| Controls | #134 | 2.250 | 3.000 |
| Overall | #135 | 2.345 | 3.127 |
| Accessibility | #141 | 2.000 | 2.667 |
| Originality | #146 | 2.333 | 3.111 |
| Fun | #153 | 1.667 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
N/A
Game Description
Expedition Noir is a first-person walking sim set on a stormy mountain at night. With only a dying flashlight to guide you, navigate a crumbling path in total darkness to reach and light the final beacon.
How does your game tie into the theme?
The player must make a perilous expedition to the top of a stormy mountain. It’s an atmospheric adventure filled with darkness, danger, and the faint hope of lighting a distant beacon.
Source(s)
https://github.com/lethalgem/godot-wild-jam-81
Discord Username(s)
N/A
Participation Level (GWJ Only)
4


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