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holl fall - prototype's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #114 | 2.833 | 3.778 |
| Audio | #133 | 2.167 | 2.889 |
| Graphics | #147 | 2.250 | 3.000 |
| Accessibility | #151 | 1.833 | 2.444 |
| Theme | #151 | 1.917 | 2.556 |
| Overall | #151 | 2.060 | 2.746 |
| Controls | #152 | 1.917 | 2.556 |
| Fun | #157 | 1.500 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
A Capella
Game Description
you fall down an endless hole
How does your game tie into the theme?
You explore how deep this hole tuly goes and meet the strange robots that want to know the same.
Source(s)
N/A
Discord Username(s)
august.taub
Participation Level (GWJ Only)
1
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Comments
Echoing what others have said -- this is quite fun, even in an unfinished state! I'd love to play it again when there's additional content
Very cool concept. I really liked the humor and the graphics in this one.
Well done and great concept! I had tons of fun just trying to go faster and faster without hitting the walls on the way down.
https://www.twitch.tv/videos/2465932488?t=0h22m57s
I loved the vibe and the sound effects!
Graphics are great, creates a really cool atmosphere. Though its a prototype, the base concept is appealing; grappling to go farther down is a neat twist and the controls made it pretty satisfying to build up speed. Set my mark at making it to 100, but I topped out at around 85 (damn Paul kept slowing me down, er, I guess slowing me up). Cool to see that even without a set objective there's joy to be had here.
Don't worry about it being unfinished, I'd say most jam games are unfinished in ways. As long as you had fun and learned something along the way, making anything and submitting to a jam is a win in my eyes :) The 'pulling' mechanic is interesting, I tried to see how fast I could get the character to fall by pulling on the distant orbs I could see, I think my highest speed was 78.