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A jam submission

holl fall - prototypeView game page

You fall in an endless hole. Sounds fun!
Submitted by august taub — 2 hours, 37 minutes before the deadline
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holl fall - prototype's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1142.8333.778
Audio#1332.1672.889
Graphics#1472.2503.000
Accessibility#1511.8332.444
Theme#1511.9172.556
Overall#1512.0602.746
Controls#1521.9172.556
Fun#1571.5002.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4.1

Wildcards Used
A Capella

Game Description
you fall down an endless hole

How does your game tie into the theme?
You explore how deep this hole tuly goes and meet the strange robots that want to know the same.

Source(s)
N/A

Discord Username(s)
august.taub

Participation Level (GWJ Only)
1

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Comments

Submitted

Echoing what others have said -- this is quite fun, even in an unfinished state! I'd love to play it again when there's additional content

Submitted

Very cool concept. I really liked the humor and the graphics in this one.

Submitted

Well done and great concept! I had tons of fun just trying to go faster and faster without hitting the walls on the way down.

https://www.twitch.tv/videos/2465932488?t=0h22m57s

Submitted

I loved the vibe and the sound effects! 

Submitted

Graphics are great, creates a really cool atmosphere. Though its a prototype, the base concept is appealing; grappling to go farther down is a neat twist and the controls made it pretty satisfying to build up speed. Set my mark at making it to 100, but I topped out at around 85 (damn Paul kept slowing me down, er,  I guess slowing me up). Cool to see that even without a set objective there's joy to be had here. 

Submitted

Don't worry about it being unfinished, I'd say most jam games are unfinished in ways.  As long as you had fun and learned something along the way, making anything and submitting to a jam is a win in my eyes :) The 'pulling' mechanic is interesting, I tried to see how fast I could get the character to fall by pulling on the distant orbs I could see, I think my highest speed was 78.