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Race Against the Night's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #6 | 3.300 | 3.300 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #9 | 3.200 | 3.200 |
| Audio | #15 | 2.600 | 2.600 |
| How well does the game fit the themes? | #16 | 3.200 | 3.200 |
| Visuals | #17 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Love the unique twist on a standard maze game. I got to 47 before losing!
Appreciate the kind words! Wow, that’s a much higher record than I ever would have imagined possible, thanks for playing 😁
Very solid concept !! But the timer seems a bit too short for some levels :[]
Thanks! Yes unfortunately I didn't have the time to balance the maze length vs. timer. Some mazes are likely impossible.
I love the procedural generation for the mazes (Im pretty sure it uses that, right?), once i got the hang of it I reached a streak of 10! Nice game, very fun!
Well done! You beat my high score of 8. I used a recursive backtracking algorithm to generate the mazes.
was able to get a streak of 7, but it seems like some maps might be close to impossible because of how far the flag is from the player... i wonder if you could use pathfinding to dynamically scale the amount of time the player has? either way, super fun game, i love how the vignette slowly closes in so you kind of have to either remember or just guess how to make it all the way to the flag.
Appreciate the feedback! Great observation, I also noticed some mazes are (probably) impossible. I like that idea of scaling the light time, that'd be easier than balancing the maze algorithm to limit the flag distance (and would also retain the variability of maze length).
It is pretty hard. I originally thought the light only dimmed while you were moving, so planned out my route to start with, but then I realised it dims anyway. Are the mazes procedurally generated?
Thanks for the feedback! Some mazes can definitely be a bit too difficult. I used a recursive backtracking algorithm to randomly generate the mazes and didn't get a chance to fine-tune it.
Nice! Bit too hard for the short time, but solid idea
Thanks! Some mazes are practically impossible and some are too easy. Unfortunately, I didn't get the chance to balance the mazes generation algorithm.