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Pok-Ad-Ot for Godot Wild Jam #81's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #26 | 3.947 | 3.947 |
| Theme | #70 | 3.474 | 3.474 |
| Fun | #72 | 3.105 | 3.105 |
| Overall | #84 | 3.068 | 3.068 |
| Graphics | #88 | 3.105 | 3.105 |
| Controls | #96 | 2.789 | 2.789 |
| Accessibility | #108 | 2.526 | 2.526 |
| Audio | #111 | 2.526 | 2.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Are We the Baddies?
Game Description
An expedition is looking for the legendary Great Golden Mask, but will the four spirits impede their progress?
How does your game tie into the theme?
You must try to stop an expedition of explorers from acquiring the Great Golden Mask.
Source(s)
NA
Discord Username(s)
NA
Participation Level (GWJ Only)
1
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Comments
Great work! I loved the intro, I always intend to do stuff like that but it never happens. It took me a few tries, but I finally got it, the invert gravity is really the star of the show. Playing it reminded me of Lost Vikings, it would be cool to see this expanded to have some interplay between the abilities. Super jump was my least favorite, I’m just so used to jumping, my brain just didn’t adapt, especially going between them.
FWIW, 4.4 triggers work on web, you were so close!. Thank you for controller support, definitely my preferred input method. I also loved the explorers’ blink, super nice touch.
Thank you so much! I'm glad you liked the intro; I threw it together on the last day (along with the main menu, transition, and victory and game over notices). I meant to have the abilities work better together but just couldn't get it right.
I don't really know what you mean by "4.4 triggers", could you explain that? I am super new to this hobby and have no background in programming/coding so I am often at a loss with the terminology.
Ha, sorry, godot version 4.4 fixed the joystick triggers working in web exports. Your entry has version 4.3 listed. Always back things up but it should convert to 4.4 without any issues. Looking forward to seeing what you make next!
Excellent submission, especially for your first jam! Congrats, hope you had fun. This game is sweet, I liked the unique abilities and the overall look of the levels. Cool way to use bright colors and lighting to make some simple but strong vibes. Super cool.
Great job!
This was fun, and the multiple controllable characters were neat!
I was a little lost initially as to what to do, and how to do it. I figured it out eventually though.
There is a small accessibility concern with the player characters all just being a ball with color. Each one has a specific skill, but having a small icon or symbol on each would accelerate recognition beyond just color.
https://www.twitch.tv/videos/2465932488?t=1h43m28s
Thank you so much for playing my game! I completely agree with all of your feedback. To see someone play it without me thereto clear up any confusion was incredibly helpful. I'm sorry it was confusing at first but thank you for giving it a second playthrough.
The abilities idea was very unique and fun! I ran into a bug where when I lose and restart the game I can't move. Maybe it's something on my part.
Thanks! The bug is my fault, I forgot to reset the game over once the main menu loads back in. Sorry. It's a shame I messed it up because each playthrough should start you with a different character and the explorers should move at different speeds and take different paths. Thanks for the feedback
Interesting take on the theme. Took a while to figure out what I was doing, but once I figured out the abilities it was fun. The idea was pretty good, but my leveraging the wall mover I was easily able to get the shrinking guy out of with needing to do the jumping puzzle.
Wish you had the music during the game (not just the title screen) and had some sound effects, but overall it was fun, thanks for submitting,
Thank you for playing it and the feedback. There is supposed to be music during the main play - I guess that is another bug to add to the list - and the game definitely needs more sound effects.
My goal initially was to have it so each character could assist the others but I could only figure out how to implement that with the wall mover, so I'm glad you used it. Thanks again.
You did a good job with the starting locations of each character, so that I had to figure out each character's abilities.
I love games where you have multiple characters with different abilities, so this was very fun for me!
Great work!
Thank you for playing, I'm glad you enjoyed it! To hear that someone thought it was fun means a lot. I do need to make the goal of kill the explorers before they find the Godot "Mask" more clear in the game somehow.
I really like the idea; it lends itself well to various puzzles.
Neat concept! It seems like most of my feedback was already covered here, so I’ll just say that I think you have a nice foundation here, especially for a first entry!
Congrats with the first submission!
I love the concept of having different characters having different abilities. The visual style is simple but suitable for that game. And after a few seconds of experimentations it was clear what abilities each character has.
Some constructive feedback:
- The "Game over" happens too suddenly and (in my case) off screen. After 3 play sessions I still could not understand what went wrong. Maybe you could add some kind simple intro levels where introduce each character separately and explain the winning and losing conditions.
- The game doesn't support full-screen. That could be an easy fix, but it's a big thing in terms of accessibility.
- Bug: After the first "Game over" the camera stuck on a single (purple) character. Switching between characters didn't work.
Congrats with the first submission!
I love the concept of having different characters having different abilities. The visual style is simple but suitable for that game. And after a few seconds of experimentations it was clear what abilities each character has.
Some constructive feedback:
- The "Game over" happens too suddenly and (in my case) off screen. After 3 play sessions I still could not understand what went wrong. Maybe you could add some kind simple intro levels where introduce each character separately and explain the winning and losing conditions.
- The game doesn't support full-screen. That could be an easy fix, but it's a big thing in terms of accessibility.
- Bug: After the first "Game over" the camera stuck on a single (purple) character. Switching between characters didn't work.
Thank you for playing and for the feedback! The initial game over seems to cause all sorts of bugs (I wish I would have caught that before submitting) so I'll have to note that. As far as the full-screen, I didn't realize the game didn't support it, was that a button I forgot to tick or is it more complicated and I should look into how to do that? Thank you for your help!
For the full screen there are some project settings under the Window (I think). I can't remember exactly right now. But yes, it should be a simple settings toggle.
Very cool game! Was fun crunching these littles dudes into nothingness. For awhile I was afraid of them, and then I remembered I was the baddie! It was over for them from that point on. Well done, lighting is crazy good, and I really even liked your loading screen a lot
Congrats on your first jam submission! Very interesting concept with lots of potential! I like the idea of having multiple characters with their own abilities that you can position around the map, and switch between them to kill waves of enemies. If you plan to extend this in the future, I think more enemy variety would be a great addition.
Also I loved the small guys, so charming! (I felt bad when I killed all of them hehe)
Thank you for the kind words. You're right, if the game is going to grow it needs more variety.
liked the intro and the gameplay too! Cool point to have four different characters.
Some parts are a little frustrating to do, but it may be just for me (the lower left part of the map)
Oh and those were really cute minions! Good job
Thank you so much! Sorry it got frustrating, I knew the level layout could be better but ran out of time to improve it :(
Great job with the theme and the lighting. I was super sure what the objectives were but it was fun bouncing around the level.
Hey, thank you so much for playing my game! You playing it and your feedback means a lot to me.
I'm sorry the goal was confusing. I kind of thought it might be, but I was out of time and this being my first game jam I didn't know how much I could explain on the game page. If you want to know, the goal is just to destroy the square explorers before they find the Golden Godot mask using the 4 four dots and their individual powers. Thanks again!