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Dead by SIN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Winners | #1 | n/a | n/a |
| Nominated | #1 | n/a | n/a |
| Pixel Art | #11 | 4.800 | 4.800 |
| Music | #47 | 3.800 | 3.800 |
| Overall Presentation | #55 | 3.800 | 3.800 |
| Is the game fun to play? | #64 | 3.600 | 3.600 |
| Creativity | #75 | 3.600 | 3.600 |
| Sound Effects | #82 | 3.400 | 3.400 |
| Effort | #88 | 3.800 | 3.800 |
| Theme Relevance | #176 | 3.000 | 3.000 |
| Innovation | #201 | 2.400 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- i was able to roll of the map, it seems like you need to fullscreen the game but fullscreen only takes up 1/4th of the space. we're not supposed to download any games so i cant judge on the executable. otherwise interesting idea and the gamefeel was good.. tutorial was helpfull, the first level gave me the impression that i could just run up and spam attack, luckily that wasn't the case anymore later.
Game Title
Dead by SIN
How many team members worked on this game?
3
What is the name of your team? (Optional)
Kerblerus
For what jam catagory are you or your team competing for?
Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB
Are you a beginner?
Yes
Did you use Multiplayer with SpacetimeDB?
No
What game engine did you use?
Game Maker
Did you use AI to help with development?
No
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Comments
(comment copied from the game page just for visibility)
The art is really gorgeous, I'm impressed how much there is and how consistent it looks!
The melee combat feels nice, meaty even if it is simplistic. Dodge op, distance is so long.
I found the cross carrying needlessly tedious, as I'd blast through the level killing enemies and having fun, and then would need to come back to carry it slowly with no challenge. Suppose it fits the subject matter, but it would be great if there was more to it.
Overall, amazing work!
Thank you very much for the feedbacks
I tried as much as possible to make the cross mechanics less bad, but it ended up that even I found it tedious XD
Initially I thought the combat would be very simple, but it turned out so good that the cross ruined it
The game is very good, I liked the art, I felt inspired by BloodBorne and I liked the more religious feel and the ending is simply cinematic.
This.. is... AWESOME!
A lot of Blasphemous vibes. I loved it! <3
the only thing i could say about the experience is that, since its a 2D and it gives the feel of a metroidvani, not being able to jump is kind of weird. I see that there's no use for jumping in the game right now tho but, i don't know, maybe a bit of level design could justify that. Anyway, that's just my opinion!
Excellent game! <3
thx man :D
the reason he didn't jump is that because he carried the cross it would be unfeasible to jump with the cross XD
Well yeah but you never carry the cross while in combat. Maybe its just my way of playing this type of genre xD
I would like to play a longer version of this! <3