HNNNG. Well done.
AidenBlackwater
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I was on the lookout for some launcher games for inspiration and found this one. Was just going to play it for a minute and ended up getting every upgrade & achievement :D Very well done, loved the intro and the pace of the upgrades. Great job!
One piece of feedback is, it'd be nice to have some indication of height aside from a number, like a slight gradient that goes darker and more blue the higher you go for example. It'd make it a bit more interesting to look at as you hit the really huge jumps.
Anyways, fun game 🫡
Oh my god please tell me you composed that banger of a track specifically for this game?! It absolutely RIPS, I like it more than the recent DOOM game music :'D
Otherwise, nice job on the boss, especially the laser attack looks amazing. Good foundation guys, just needs some juice and some more complex mechanics and it'll be awesome! Especially for a fresh team this is very impressive.
Very good execution on the idea, SO many levels wow. I'm still playing, at 21 now. Level 16 gave me a lot of trouble for some reason :D I'm really impressed with the design, so simple but so clever and clean. Excellent job!
Btw, we saw this game quite soon after the jam finished and thought "damn someone had the same idea as us". I think it's similar in spirit at least - perhaps you could play ours too? :D
This is crazy polished, very impressive for a game jam game! I played for quite a while, survivor mechanics are very addicting. Would be nice to tweak the exp curve as I found the upgrade frequency slowed down to where it started to drag a bit - in similar games they hit you with rewards a bit quicker, I think.
Great game overall, well done.
Hehe, I immediately got stuck in some car but they couldn't quite reach me. Second attempt went much better and I discovered the joy of stacking the hell out of fire rate. Fun game, I like the constant BASS, and the intro is funny. Always amazing how addicting upgrades are, it's almost a cheat code. Well done!
Fun mix of clicker and tower defense type games!
Amazing how just a bit of screenshake and some particles bring the combat to life, nice job there.
Bit of feedback: not sure if there was any indicator of my main tower's health? Sometimes enemies would walk into it and nothing would happen, and sometimes I'd die and have to restart. Not sure why archers wouldn't shoot enemies sometimes either, pressing F would show the range as touching the enemies, but they wouldn't shoot.
Either way, great job - it plays nicely, and could really flourish with a bit more polish & variety!
I tried multiple times and I think I don't get it, oops xD
The tutorial didn't mention the beat mechanic at all, unless I missed it somehow, but from the description I get that it's a rhythm game.
So I choose one or more creatures, which adds them to the bar above, then press the book and the track plays. Then I click... anywhere? To hit the notes? I time it to the beat and the visuals but get really poor scores, not sure what I'm doing wrong. And not sure what adding more creatures does, they don't seem to get summoned at all, I just get damaged and die eventually.
What am I doing wrong? I'd like to enjoy it, there's clearly a nice concept here!
I like the feel of the game! The turret effects, the enemies, the spin attack, all satisfying.
Pretty addictive too. Though I found the turrets to be dying way too quickly, and couldn't find a way to keep them alive - feels like maybe there should be a non-attacking, cheap-ish barricade option to build a defense line?
With a bit of polish & balancing I could see myself losing some hours to this 👍
Wow, excellent! Took me a couple of tries, but super fun bossfight.
The music was just great, gets you in a groove of perfectly dodging the attacks and attacking yourself. It's cool that the boss has some timings where you can sneak in a couple charged hits, evokes some Elden Ring feelings.
Really nice work.
Edit: maybe one thing I'd wish for is to be able to attack mid-air, that'd be cool. Maybe you can and I just sucked at timing it? :D
(comment copied from the game page just for visibility)
The art is really gorgeous, I'm impressed how much there is and how consistent it looks!
The melee combat feels nice, meaty even if it is simplistic. Dodge op, distance is so long.
I found the cross carrying needlessly tedious, as I'd blast through the level killing enemies and having fun, and then would need to come back to carry it slowly with no challenge. Suppose it fits the subject matter, but it would be great if there was more to it.
Overall, amazing work!
The art is really gorgeous, I'm impressed how much there is and how consistent it looks!
The melee combat feels nice, meaty even if it is simplistic. Dodge op, distance is so long.
I found the cross carrying needlessly tedious, as I'd blast through the level killing enemies and having fun, and then would need to come back to carry it slowly with no challenge. Suppose it fits the subject matter, but it would be great if there was more to it.
Overall, amazing work!





