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AidenBlackwater

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A member registered Jun 11, 2020 · View creator page →

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Multiple enemies, combat & cake making, the bestiary (!), ton of great work here! I liked the intro & outro also :D

Seems like you already got the feedback from others about the difficulty, I'll just add a small thing: enemies attacking and being able to grab me straight as I spawn in the room before the loading even finishes is a bit cheap, not sure if it's just a web build quirk or not - didn't see that in the youtube video. Other than the difficulty, great job guys!

Nice detail with the bunny animation, and cute art style overall!

Oh, sorry to hear that. Hopefully it works out for you, seems like the team works well together already!

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This was a very fun shooter, I really liked the dreamy levels. And the music was AWESOME! Great art also, I love the weapon designs (scoop gun 10/10). Excellent! Oh and special thanks for the Linux build :D

Aw, thanks for the kind words, it means a lot 💖

Such a simple but very well executed idea. My brain had to work hard :D great job

Very enjoyable platformer, I quite liked getting the abilities mid level that changed how I played. Nice intro & outro too, great ideas overall. Great job!

I really enjoyed it! Spent quite some time here, cracked all but one puzzle - the rings got me. Thanks for the PDF, great idea to offer small hints like that. Very nice!

Spider cake, let's goooo 

You don't wanna know  👀

There's almost a ridiculous amount of stuff here, how did you manage to do this in 10 days??? Amazing job! The game almost feels like a full title, everything is polished, plays really well, I'm very impressed.

HNNNG. Well done.

Quite liked the growing ability list, finally a use for my Hollow Knight/Silksong skillset :D looks and sounds great too!

I like the silly dancers :D cool atmosphere overall, gels with the music perfectly.

Definitely got the autumn vibe right!

Oh and encountering other player's mechs is crazy scope for a game jam! Someone out there might encounter my bright pink GRILL GOD (c) design, good luck.

I did not expect the game to actually feature the mech combat, honestly the mech builder itself would've been great already! Very impressive work, well done. If I could make one wish it'd be some kind of rocket powered dodge or glide :D

(it's very good we loved it)

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AAAAAAAA

I don't know where I am or why I'm here, I just know that I must drill.  And drill I did, for 7 minutes straight. Enjoyed the combat and the upgrades, easily addicting, really wished there'd be a big boss at the end or something, but great work anyway!

Hilarious but very well implemented, wow. Had a stupid grin the whole time, 10/10, very good :D 

I like it a lot! Found myself zoned out just endlessly arranging this room immediately. Great idea to include the camera :D Very impressed with how seamless the 3D placement feels. Also great intro, liked the writing overall. Great job!

I was on the lookout for some launcher games for inspiration and found this one. Was just going to play it for a minute and ended up getting every upgrade & achievement :D Very well done, loved the intro and the pace of the upgrades. Great job!


One piece of feedback is, it'd be nice to have some indication of height aside from a number, like a slight gradient that goes darker and more blue the higher you go for example. It'd make it a bit more interesting to look at as you hit the really huge jumps.


Anyways, fun game 🫡

Oh my god please tell me you composed that banger of a track specifically for this game?! It absolutely RIPS, I like it more than the recent DOOM game music :'D

Otherwise, nice job on the boss, especially the laser attack looks amazing. Good foundation guys, just needs some juice and some more complex mechanics and it'll be awesome! Especially for a fresh team this is very impressive.

Thank you! We are definitely going to continue developing it 👍

Very good execution on the idea, SO many levels wow. I'm still playing, at 21 now. Level 16 gave me a lot of trouble for some reason :D I'm really impressed with the design, so simple but so clever and clean. Excellent job!

Btw, we saw this game quite soon after the jam finished and thought "damn someone had the same idea as us". I think it's similar in spirit at least - perhaps you could play ours too? :D

Very fun and well made. I love the writing of how the cat talks, very accurate xD

Gameplay is simple, but DAMN this looks good! Great illustrations and amazing vibes, definitely the best I've seen in this jam so far. My vote for art would go out to this one :)

This is crazy polished, very impressive for a game jam game! I played for quite a while, survivor mechanics are very addicting. Would be nice to tweak the exp curve as I found the upgrade frequency slowed down to where it started to drag a bit - in similar games they hit you with rewards a bit quicker, I think.

Great game overall, well done.

Something about the visuals is just really nice, well done on that! The game has this hypnotic quality, I zoned out and played for a bit, good sign. Well done :)

Simple but nice!

Wow, that was just incredible. The atmosphere, the writing, it almost feels like a full game.

I felt uneasy, intrigued and just entrenched in this.

Amazing work!

Cool idea and nice animations! Would be cool to tie the two ways to complete a level together somehow, maybe you can only complete a part of the level as alive Ben and then need to die to do the other part. Either way, good job!

Hehe, I immediately got stuck in some car but they couldn't quite reach me. Second attempt went much better and I discovered the joy of stacking the hell out of fire rate. Fun game, I like the constant BASS, and the intro is funny. Always amazing how addicting upgrades are, it's almost a cheat code. Well done!

Oho, I'm very happy it did! I was actually playing a lot of Baba is You prior to the jam, so it was definitely an inspiration. I mainly stole the design of putting a player in a room where the only exit is possible if you learn a core mechanic (like kicking or destroying a box).

Glad you liked it!  

Aah, I see now! Yeah this would be a lot clearer with some feedback (pointing hand cursor when mousing over the book and of course like others mentioned, visual/audio feedback when hitting/missing the notes). 

I'll try again in the evening, thanks for explaining it :D

Fun mix of clicker and tower defense type games!

Amazing how just a bit of screenshake and some particles bring the combat to life, nice job there.

Bit of feedback: not sure if there was any indicator of my main tower's health? Sometimes enemies would walk into it and nothing would happen, and sometimes I'd die and have to restart. Not sure why archers wouldn't shoot enemies sometimes either, pressing F would show the range as touching the enemies, but they wouldn't shoot.


Either way, great job - it plays nicely, and could really flourish with a bit more polish & variety! 

Cool idea, I quite liked figuring out each tool and how to use it. LOL at the ouija board, of course it would... do that haha xD

Nice art too, quite stylish and consistent.

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I tried multiple times and I think I don't get it, oops xD

The tutorial didn't mention the beat mechanic at all, unless I missed it somehow, but from the description I get that it's a rhythm game.

So I choose one or more creatures, which adds them to the bar above, then press the book and the track plays. Then I click... anywhere? To hit the notes? I time it to the beat and the visuals but get really poor scores, not sure what I'm doing wrong. And not sure what adding more creatures does, they don't seem to get summoned at all, I just get damaged and die eventually.

What am I doing wrong? I'd like to enjoy it, there's clearly a nice concept here!

Aw thanks, glad you liked it! Yeah the animations would take to the next level, we'll see if we can update it post-jam.