Damn ya'll must have way better luck then me. Seems every time I got close I'd have one spawn outside the map and lead me on a goose chase.

| Criteria | Rank | Score* | Raw Score |
| Gameplay | #9 | 2.500 | 2.500 |
| Creativity | #10 | 3.250 | 3.250 |
| Overall | #11 | 2.938 | 2.938 |
| Jam Theme | #12 | 3.000 | 3.000 |
| Pregnancy Content | #13 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
I had a really fun time with this game! It has a few bugs and quirks here and there, but overall the game is very enjoyable. The growth mechanic is very impressive especially given it being made in a game jam. It very clearly fits with the theme of pushing the limits, as can be seen in this image. I am very sure this is about as far as you can go as the game play elements get covered by May getting so large.

I actually love this concept, microgame collections are a lot of fun and there's potential! Applaud the experimentation with Godot's bone rigging, as rigging is a pain for anyone, let alone during a jam! There's definitely room for improvement, as the core concept needs some clearer direction overall - I thought the game was unplayably bugged for a good 10 minutes before I realized that the microgames are quite literally hidden unless you prompt the game to help you find them.
A high score-based game is the (only) natural conclusion for this year's theme, so I'm happy to see this game actually meet that standard!
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