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ZomBen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Is the game fun to play? | #32 | 4.000 | 4.000 |
| Creativity | #33 | 4.000 | 4.000 |
| Effort | #41 | 4.000 | 4.000 |
| Theme Relevance | #46 | 4.429 | 4.429 |
| Overall Presentation | #64 | 3.571 | 3.571 |
| Sound Effects | #94 | 3.000 | 3.000 |
| Innovation | #97 | 3.143 | 3.143 |
| Music | #117 | 3.000 | 3.000 |
| Pixel Art | #146 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Theme Relevance: I would give five here but my first go through of the game I beat it without dying and had no idea what this game had to do with the theme then I read the itch page and realized. The way the theme was interpreted was very creative and I thought it was fun and cool my one problem is that the gimmick that ties to the theme isn't required. Innovation: It is a simple platformer but the way the gimmick of coming back as dead works with the obstacles is just awesome in my opinion. Sound Effects: Nothing about the sound effects really stood out to me they were what I expected from a pixel art platformer and they did their job just fine. Music: Same as I said for the sound effects no real notes its what I expected and it did its job. Effort: A clear effort was put into the different ideas of obstacles to interact with the gimmick making the game feel more finished and the gimmick feel greatly incorporated. Creativity: How the gimmick interprets and uses the theme I find awesome and also the addition of little dialogues to better display to the player how things are flipped is also a pretty creative solution. Pixel Art: The pixel art is extremely simplistic and more than does the job and also doesn't hurt my eyes to look at. Fun to Play: I found the levels difficulty ramp up really smooth and nice, nothing felt like a big leap and if there was more I would definitely play it. Overall Presentation: Itch page did all it needed to explained the controls in a simple manner, explained the gimmick, and wasn't overly long or complicated.
Game Title
ZomBen
How many team members worked on this game?
2
For what jam catagory are you or your team competing for?
Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB
Are you a beginner?
No
Did you use Multiplayer with SpacetimeDB?
No
What game engine did you use?
Godot
Did you use AI to help with development?
No
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Comments
Awesome game with an abundance of cool mechanics! The first transition got me ahh, so you cannot lose? Though, switching the layout on transition--spikes become harmless and grass becomes spikes etc--is very clever. By the way, I encountered something I thought could be a bug, so I recored it in case you want to check out: https://imgur.com/a/eTsaAJ3 I couldn't figure out what killed me as a zombie at the end of the clip.
Very neat game, I like the concept of being able to win as one of two conditions. Very creative!
Very well done! I played until the end with Ben, then I came back and died on purpose to play with the zombie haha.
It would be interesting if both characters interacted and maybe even resurrected in some way so they could both be part of the same puzzle in a more challenging way. :)
This is a nice game! The level design is really cool, and it was fun to explore different aspects of the level in different ways as Ben and Zombie.
Really cool concept! I was surprised when I came back to life, the levels were fun to play through, I just wish there were a few more challenging puzzles, but aside from that, it was a really enjoyable experience. Well done :D
Loved the game, I noticed I mainly beat the levels with Ben rather tahn zombie but regardless, loved the fact that after 3 lives with ben you still get another 3 lives with zombie. Very well done!
Mechanically, this game has really great, snappy controls and a really cool core mechanic. Visually, the game is really bright, almost at a PICO-8 level (not a bad thing! I liked it), and the soundtrack is appropriately retro-y. I think literally my only "complaint" is that I wish you had to beat it as both Ben and ZomBen before moving on to the next level, but that's only because I was curious about how I would've had to beat the level as either one, instead of just moving on.
Really fun game and it fits the theme nicely! How do you beat the circular saw level?
Which one? You can ride them as a zombie.
Ah I tried doing that but I kept dying. Thanks for the tip!
Cool idea and nice animations! Would be cool to tie the two ways to complete a level together somehow, maybe you can only complete a part of the level as alive Ben and then need to die to do the other part. Either way, good job!
Wow, you guys had some crazy good animation in there and the controls/movement felt really tight. Good stuff!
Very nice game, love the concept and the way it kinda layers the difficulty of each level, since you can beat the game without the need to become zombie.
Very nice pixel style, and in my runs i was more zombie Ben then normal Ben :D
Haha, It is a game not afraid to dead,well done
Pretty fun! I like how it feels like I can solve them all in a few different ways. Cool all around, feels very polished!
Great game!
amazing idea. with some polishing post jam and more complicated/puzzly levels i would totally play more of this
solid game. loved it! great level design too, two ways to finish. luscious grass!
Enjoyed it, unique concept
Nice and solid game!
The level design is good but i think that it didn't generate that many moments in which the player has to chose which way is better to complete the level. Most of the times I completed the levels with Ben and when i couldn't, Zombie was pretty easy to complete too.
What i'm trying to say is that it never felt like a bad thing to die or lose since, even if i had limited health, i could just finish the level with the other character.
great idea having the player avoid alternate hazards depending on being zombie or not. very playable. nice work