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Borehole Eclectica's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Endless Gameplay | #2 | 4.333 | 4.333 |
| Fun/Game Design | #3 | 3.733 | 3.733 |
| Overall | #5 | 3.700 | 3.700 |
| Overall | #6 | 3.800 | 3.800 |
| Theme Relevance | #6 | 3.733 | 3.733 |
| Graphics | #8 | 3.800 | 3.800 |
| Audio | #14 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think I ran into the same confusion as some others - it was mostly because it wasn't obvious to me that I had to have the ore land on the platform for it to be collected! I quite enjoyed the music so also turned it on ^_^. Cool concept, an unique mesh of resource management and digging.
I entered the game and did not understand how something happened
But thanks to the tutorial I figured it out, the game is amazing
In such a short time a lot was done, playing the game I was amazed
I didn't fully understood the mechanics of the game, and sometimes it could be quite confusing. However, the tutorial helped and the graphics and sounds fit well together. Also, the sound is turned off by default, but that might be on purpose? Overall solid game, and impressive work with such a short period of time.
Thanks! The sound is turned off by default, as I personally hate it when a game I open blasts my ears before I get the chance to change the volume myself. But the people have spoken, so its gonna be On by default in the post-jam update!
Funny game!!
Wow, this is really unique and fun. The makeshift crafting /mining is really interesting. Crafting with the combiner is kinda difficult though and it wasnt clear immediately what the point was besides mining fuel. Also I thought we would end up upgrading the drill itself maybe to start collecting what it mines, more fuel efficient, faster, larger etc This is a really promising game though I could totally see this as a full on title with a live action adaptation starring chris pratt
Thank you! Unfortunately Chris Pratt isn't picking up my producer's calls, but we could probably snag Pines or Evans.
Upgrades like you mentioned do sound interesting, I'd be happy to experiement with them once judging is over! I'm also currently working on redoing some of the tutorial, if enough people struggle with the Combiner I can certainly include some info about it there.
Good job for this game !
I must admit, I was confused at first, good idea to add a tutorial, very helpful !
I am not sure I identified ervything but I tried my best x)
Sadly, as sisimonis said, increasing the platform size, thus destroying the ressources appears to only disadvantage you.
I really had fun and spent way too long playing this haha! Some feedback:
Overall, i had great fun!
Thanks for the feedback! I did have plans for more visual feedback all over the game--especially for fuel drilling and tube placement--that got scrapped for time. If I make a post-jam update, those are definitely priorities on the feature list!
Ohh please do update this game! I could see myself playing this for hours!
Impressive game !
A lot of features for one game, and they are clean (especially the pipe ones ;)).
Missing some ambiance and concerning the gameplay i have some remarks :
- Increasing drill size means less ressource to farm as the plateform brakes them all, which is really sad.
- I got soft lock because i couldn't get any material because of this
-the bombs are quite useless sadly
Good job !
Thanks for playing!
Unfortunately I didn't have time for much playtesting during the jam, so a lot of features certainly need some rebalancing.
I'm especially sorry to hear about you getting softlocked! There is actually a fail condition for moving the drill too slowly or running out of fuel, but it clearly doesn't act fast enough if players think they are softlocked.