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(+1)

Solid puzzle! I particularly liked the limits on tile placement to prevent analysis paralysis. The art and sound were also very good, especially the characters. I also liked that there were multiple solutions in a few cases, it might enable some design space with extra challenges rewarding the use of a minimum set of pieces. Lining up multikills with the dart was fun.

Good job on the game, keep it up!

(+1)

Thanks for playing Bobbi!
Yes we restricted the trap placements for the scope of this jam, to allow for predictability and deterministic level designing, though as many players have kindly suggested, more autonomy would be great!
Very happy to hear that you like the work of our artist and audio master, they would be thrilled to hear your feedback.
Between you and me, the dart trap was my favourite too. Something satisfying with a piercing shot :D