I'm impressed with what you achieved here for the jam. A lane based card battler. Took a bit of clicking to know how to play the game. I'm familiar with card based games so I managed to guess what the ui was telling me but some text to tell me what the numbers meant would be handy. And a tutorial to save clicking loads at the start to see how to play haha.
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Through the Veil: A Fever Dream's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #5 | 4.178 | 4.364 |
| Overall | #10 | 3.220 | 3.364 |
| Fun/Game Design | #13 | 2.872 | 3.000 |
| Theme Relevance | #14 | 2.524 | 2.636 |
| Overall | #14 | 2.959 | 3.091 |
| Endless Gameplay | #15 | 3.395 | 3.545 |
| Audio | #17 | 1.567 | 1.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
To be faire, I don't quite understand the gameplay, I don't even know if it's a bug or not that I was able to stack three cards. A tutorial would have been really nice, even just a few lines on the game hompage in cas you ran out of time ^^'
The base is really great. I'm impressed you manage to go that far in the visual aspect of the game. Love the cat eyes.
On the gameplay i have some reserves. What i figured is that it's often better to just buy 1 cost cards because i ended with brick hands sometimes with only 3-4-5 costs cards again their 3 1.
A tuto or explaination would be great as well
Keep up the good work
I'm a sucker for a card game, so its difficult not to like it. I also understand the complexity that card games bring so for 4 days of work, this was pretty nice, I'd love to see this game improve so heres some feedbacl:
- Currently the game is way too rng based, game strategy requires a good shop, and most of the time the shop is bad
- High mana cards are pointless because youll probably die if your deck has many of them in
- Keepers are probably the strongest card just because from round 1-3, its all you can play, and it gives good board dominance
- It seems like the ai cheats a bit and plays high cost cards for less, but also it always makes an optimal play, i rarely see it not fill the board with keepers and then follow up with strong cards
- Card placement is not too intuitive , primarily because theres no feedback for it
- Shop could use a shuffle button, i ended both my last runs with nearly +100 because high cost cards are bad to buy and would make me lose even harder
- The lack of audio is very unfortunate, even some music and ambience would do well
- Having no information of enemy cards is not so great, i recognise the card art but dont know the health or damage, taking away some strategy
- It would be great to have an explanation of how the game works on your itch page, i still dont fully understand the importance of placements, except that cards fight in matching lanes.
I hope this doesnt come across as rude, im just trying to give some good critical feedback, its a great starting point for a game!





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