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Trembling Steppe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1 | 4.818 | 4.818 |
| Overall | #5 | 4.035 | 4.035 |
| Graphics | #7 | 4.576 | 4.576 |
| Originality | #7 | 4.364 | 4.364 |
| Audio | #23 | 3.879 | 3.879 |
| Controls | #26 | 3.636 | 3.636 |
| Accessibility | #30 | 3.364 | 3.364 |
| Fun | #32 | 3.606 | 3.606 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
Are we the baddies
Game Description
Trembling Steppe is an atmospheric, dialogue-driven narrative game where you play as a local of the land guiding a foreign expedition.
How does your game tie into the theme?
It is a visual novel about an expedition through the steppe
Source(s)
N/A
Discord Username(s)
_senlove, castyyyyyyy, mannmannrock, nomnom_nom_nom, thepacesetter
Participation Level (GWJ Only)
2
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Comments
Loved this game!! The art style and gameplay complemented each other very nicely. I found myself invested in the characters and dialogue, doing everything in my power to keep that trust meter up and feed them a steady supply of hemp. Unfortunately they snuffed me out in the end and threatened to gut me in the field!! After all that hemp!!!!
This was fantastic! The theme was captured well, and environments like steppe lands are mystical and interesting to explore. Well done with the character art and dialogue. And the map was beautifully crafted. Well done!
I love this, one of my favorites of the jam. Everything about this works so well. The art is beautiful, from the characters to the map and backgrounds. The music is amazing and really helps the immersion. And the writing...it's so good. I love how much depth the characters have even with so few interactions. The dialog is fantastic but even the non-dialog parts communicate so much, like how Tan Su always seems to avoid talking to you (what's up with that, Tan Su?!).
I played twice but got bugged out at the Horse spot. I read the note about using items in camp so I will try that next time. I really want to see the end!
Fantastic job from your whole team!
Really nice art, music, and overall atmosphere.
Excellent entry! The game looks, sounds, reads and plays great. The premise of the story is extremely interesting, and the tension is very well communicated. I don't have a lot of constructive criticism to add on top of what the other jammers already stated (gone characters appearing in camp scenes and other small bugs).
Please keep creating things, very well done!
This was really neat! The dialogue and art was all well done.
I didn’t really understand why I had to pick my next location, or why my options were so limited. Maybe there was an indication as some point that that was how it was expected to work and it just didn’t register for me, but it felt like my options were frequently weirdly limited, both in terms of destinations and the amount of time to get there. Maybe being able to answer both questions (and maybe also see the map) at the same time would be useful?
Regardless, the concept here was great and I could really see a full version of this having loads of interesting characters and twists and turns. Nice job!