Thanks for everyone who participated in the Jam, here is our video!
Aristos Interactive
Creator of
Recent community posts
Hey Hornero, we purchased your larger halloween bundle, so wanted to ask about what license comes with it and what restrictions. I couldn't find an email so if you could please let us know what credit, attestations, or restrictions you require for your assets in the halloween bundle. Cheers and great assets!
Congratulations to The_Chancellor with the highest rated game of the Jam, Space Hazard! Runners up were kittenflavour and Starborn Interactive. Really strong showings all around, it's great to see both new creators and old faces return. Everyone should be proud of what they submitted. Keep creating and we will see you all in the next one. Tell your friends, the more the merrier, and as always, uh, whats that thing we always say..
Hey everyone, we are hosting our 7th game jam this month from 08/28 to 08/31: Aristos Interactive Jam #7 - itch.io
We play all the games, so we appreciate all the submissions and people that took time to work on them. There are two main reasons we have this jam that might interest you:
1. There are limited rules, so you can be as creative as you want.
2. We upload videos of us playing to youtube so you can get more feedback on your game.
Take a look and see if it's something that might interest you, thanks!
Always happy to have you in the jams, homie. We admire and respect your output, keep jamming.
Curious about the grapevine leak in the Aristos Interactive inner circle. Can you point to your source so we can have them flogged? We have a code of secrecy that we apply here, and the idea that there could be loose lips sinking ships is cause for concern. We are cooking up some heaters and we don't want the word getting out before we're ready to drop em. ;)


Let the projectiles fly.
The theme for this jam is SHMUPS.
A SHMUP (shoot ’em up) covers a wide range of games. Vertical, horizontal, bullet hell, arcade inspired, or something entirely different. Interpret the theme in your own way and build something fun.
If you want an extra challenge, try pushing your game to render as many projectiles, effects, or enemies on screen as possible while keeping performance stable. Treat it like a personal benchmark, not a requirement.











