That's a decent work of this jam with 2D metroidvania or platform-shooter in the style of Abuse or Butcher. The graphic out there should've been more in pixel to look more retro though.
Play the game
OVERCHARGE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #39 | 3.584 | 3.778 |
| Overall | #123 | 2.656 | 2.800 |
| Audio | #141 | 2.477 | 2.611 |
| Originality & Innovation | #150 | 2.583 | 2.722 |
| Theme | #155 | 2.372 | 2.500 |
| Fun & Game Design | #232 | 2.266 | 2.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Put your gd.games url here.
https://gd.games/br_1911/juego-re-polenta-para-game-jam
Comments
You did an excellent job with the atmospheric lighting, and the level design is intriguing. The game is polished and fun to play, though the loading time takes ages.
Graphics are great. Music is great, but the gameplay feels to slippery. Plus, A lot of times when I lost, I had no idea what I had lost to. Also, this isn't really an issue with the game, but I'm not the best when it comes to playing with WASD controls, at least for platformers.
Try using the E more often (dodge) when you jump into swarms of drones. Belive me, using the dodge more often saves toons of Hp I tell you this from hours of play testing. And if you die is from lack energy of the top left bar. Maybe becouse the lack of breaking stuff or from being too damaged (you lost energy when shoot, touched by drones, hit by robots or reached by a misile)
Thanks for the feedback

Graphics are very well made! The gameplay is as fun as well and feels very high paced. The audio is a little loud, but that's ok.
Great job!
Best in this jam!!!
SUPER polished! Great art, great music, great gameplay, great everything!
My biggest gripe is that it takes way too long to get back into the game after you die; and considering how often that is, it gets very annoying very quickly.
Great job!
Played on GDGames. This was a cool concept and I loved the presentation!
As cool as the art style is though, the lack of contrast between the player and different elements of this environment made this very visually confusing at times and it's easy to get lost in all this visual sauce, ya feel?
Awesome work!











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