Finally, my experience fighting Sans Undertale pays off lol.
But forreal though, this was so well done and cool!
I like the art and presentation, but the jumping felt *really* bad.
I can see the vision in the level design and the challenge it could represent and I think it could be great, but I feel that the character could benefit from a but of floaty-ness and more air control.
The sound design is also very grating on the ears, I got tinnitus and boy are my ear ringing.
I think though this has potential to be super awesome with tweaks to the movement of the character!
The art and the effects were really well done! The splash in the water when you fall and the raindrops hitting the ground, great detail! Awesome use in sounds too.
Speaking of falling, I don't know if this was intended to be a rage game but the platforming felt a bit abrasive. I know it's an old man and all, but having a wall slide without a jump feels realllly bad in the soul.
I don't mean any offense by this question, but how much of this was done with GDevelop's AI helper?
At the very least I know you used AI to write the description on the game page, and none of the assets in this game appear to be owned by you, yet no credit was given to any of the sources.
I hope you are very young because it's the impression I get from this submission, if so, I encourage you keep on learning and try to see how far you can push your skills!
Gave up after the 4th fall from the shooting platforms area, well thought-out platforming design!
I think you could justify making even harder areas if you added a checkpoint as a respite between sections.
Also I have an issue with the UI design, the onscreen buttons shouldn't be the same color as the background, makes it hard to see!
After playing a few AI slop games in a row it's refreshing to play something where you can see the effort of someone learning how do get good at art (not an insult!)
I can tell where there were struggles were in the development in this with learning the engine. It looks like you placed the spawn point for the bullets properly, but didn't move the Origin point of the bullets to the center of the object, etc.
Not common to see a contra-style game like this, I can tell it was a very formative game for y'all :)
I was really excited to see that you had made a submission! It was as great as I expected :)
Love the presentation of the UI and JUICE effects.
I know these interactions with smashing the boxes would feel DELICIOUS in boss fights
It could be just me but I personally struggled with precise movements using the WASD layout, and the slide doesn't seem to happen if you are rubbing up against boxes.
Can't wait to see you in top 5!
This is ABSOLUTLEY my favorite game so far.
The way you put these free assets together was VERY well done.
The gameplay, while I can understand can have some rough RNG and get repetitive over time, is super clever and I love the variety in the monsters and the rules you need to keep track of. This could be a very popular youtuber bait game!
This was cool! I can tell a lot of thought went into putting this together, the audio is well done.
I think my main complaint is that while I don't have a problem with the speed of the character, the lack of checkpoints hurt a lot when I was near the top and thought I saw a secret platform to grab, and fell to my death. Suddenly that thematic slow climb up the mountain because very tedious.
I know this may not be a popular opinion, but I gave 4 stars on art.
The reason is because the use of the headlight is underrated and the snow effect is INCREDIBLE. I wanted to do something like that for my game but didn't have enough time.
Great work!
I was excited see what you had to offer this year, but on level one I *am* feeling a little dumb.
The little fellas are climbing all over the platform that I was guided to make by the UI but not climbing over it to reach the goal.
I'm not gonna rate this yet because I think I just don't get it and I was hoping you could clear up what I'm doing wrong so I can give this a proper rating :)
I decided to make this the last game I rate for the Jam.
Cool to see a narrative-driven title in a jam, and you sure did go hard on that, respect!
I will say right off the bat though that I have dyslexia, so the font and the words shaking gave me a real headache lol.
The sound design, while some parts were creepy, other parts were a little distracting in it's repetition. Replacing anxiety with annoyance.
Also, I don't know what caused this, but the mouse cursor would not latch onto the game window properly, so the cursor was moving around on my screen the whole time.
Either way, cool entry. Glad to end on this one!
This was insanely good! Everything feels great and the use of audio and the visual filters is perfectly executed. The only thing that would tie the flow of combat and level progression perfectly is if there was a ground slam attack. Other than that my main critique is that the gameplay reflects nothing of the Jam's theme.
Either way, I think if you posted this to Newgrounds as is it would make front page instantly. Cheers