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Thanks! Yes, @Code_Forge did an amazing job on the artwork.

Unfortunately we cannot take all the credit for the color palette as he did use PICO-8 for most of the artwork, which has a set palette. However, it was @Code_Forge’s idea to use PICO-8 as he was already used to the system, so he can receive credit for the choice of tools and resulting main colors of the game.

Haha yeah I see what you mean about it reminding you of “Papers Please.” Most games I create have a cheerful vibe to them, I’m glad you enjoyed it!

What surprised me most was that we were able to whip out such a masterpiece (At least in my eyes!) in such a short amount of time! 9 days is not a lot to work with - and partnered with this being our first game jam, as well as first finished game on Itch or GDevelop, it turned out suprisingly well.

PICO-8 is awesome! And honestly, the fact that you produced such great work means the tool is just that—a tool! You all should be really proud of what you've achieved here.

Yes, thank you! And I agree, PICO-8 is a great tool for pixel art, and game development.

What does the artistic member of your team use? They did a great job!

Ah, thank you! My wife used Photoshop for the creation of art and frame-by-frame animations; she's most familiar with it because of her graphic design background (I am so glad that she transitioned to game artist! :D). You may try using LibreSprite for pixel art – it's a free fork of Aseprite and it works pretty well. (A pixel art enthusiast here! :D )

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Cool! That sounds like a fun relationship, I wish you good luck!

Also, thanks for the advice on graphic creation, I might look into it!