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A jam submission

KatamaDungeon [Game Jam 7]View game page

Collect Weapons and other items - Defeat Monster and avoid traps.
Submitted by Lemon Beats (@lemonbeats95) — 3 hours, 40 minutes before the deadline
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KatamaDungeon [Game Jam 7]'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality & Innovation#363.3103.310
Theme#902.7242.724
Fun & Game Design#1282.7242.724
Overall#1442.5792.579
Audio#2022.2072.207
Graphics#3101.9311.931

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Put your gd.games url here.
https://gd.games/citrus95/game-jam-7---overpowered

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

i love this, truly intresting! i love how you mixed the puzzle mechanics into this, i've never seen this type of comands! great job!

Submitted(+1)

Great work, i realy liked the visuals!

Submitted(+1)

One of the most original idea I found in this JAM (And the level was already high)... Just I don't get what the hell is the main character and the scale of the pixels doesn't feel right, Its a nice prototype, please keep it up is a nice idea. If you want but you have something nice and neat.

Submitted(+1)

its diferent (is a good way)

Submitted(+1)

Interesting game design. Took me a few tried to get passed the first big room with bats. Good game!

Submitted(+1)

really good idea. Fun game. Great job!

Submitted(+1)

Wow! I felt OP. Good job :D

Submitted(+1)

Well you definately nailed ther 'Overpowered' theme lol!

Nice game couldn't clock it somehow it wouldn't let me kill the last enemies on the left of play scene once you get super op'ed. I could hit him lots though.

Anyway thanks for the game it was a bit of a laugh :)

Submitted(+1)

Love the idea! I suggest changing the controls from A and D to the left and right mouse buttons, so there’s no need to press space.

Submitted(+1)

Really unique! I love how large you become near the end.

Submitted(+1)

I really like your game it is an original concept. I would really like it if you could test my game please.

Submitted(+1)

Woa... That scalated quickly! A very unique take on the overpowered theme. And an interesting system/program behind it. Congratulations!

Submitted(+1)

Really smart idea to gear up with weapons all around the body for full protection—I’d never have thought of that! This really fits the theme perfectly!

Developer

Thank you very much for playing! :)

Submitted

I really like the mechanics, what extensions have you used?

Submitted(+1)

I really like the mechanics, what extensions have you used?

Developer(+1)

Thanks for playing!

I have used the Sticker-Behaviour for the player and items.


BR,

Citrus

Submitted(+1)

interesting mechanic, you should have separate buttons to rotate

Developer(+1)

I like your idea to use separate buttons for the rotation. 

Thanks for playing and your feedback!

Submitted(+1)

Good proposition 

Developer

Thanks for playing!

Submitted(+1)

really cool mechanics however i did het stuck in the room with many bats.

Developer(+1)

You might need to hit the red button in the top left corner of that room. Adjusting the weapons on the pickup will guarantee a longer range to reach the switch. 

Thanks for playing,

Citrus

Submitted(+1)

What do I wrong to not get through the first fence?

Developer

You need to activate the red switch in the top left corner of that room. 

Be careful how you attach items on your character to reach long enough.


Best regards, 

Citrus

Submitted(+1)

Nice idea good work.

Developer

Thanks a lot!

Viewing comments 21 to 2 of 21 · Next page · Last page