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Mr. Silverback vs the Humans's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #18 | 3.488 | 3.579 |
| Fun & Game Design | #80 | 2.975 | 3.053 |
| Overall | #84 | 2.904 | 2.979 |
| Originality & Innovation | #96 | 2.873 | 2.947 |
| Graphics | #132 | 2.873 | 2.947 |
| Audio | #179 | 2.308 | 2.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://lemoncloud.itch.io/mr-silverback-vs-the-humans
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Comments
Fantastic game, i realy like the 3d like game and the graphics are literaly built different. Nice work !!!
Interesting game. Great work implementing a current meme into a game. When I defeated all of the humans it said that I lost. Great game though!
Yeah that happend to me a few times as well, hopefully i can fix it
bro the humans are actually smart they cornered me and jumped me
but since im a 400 pound gorilla they all died and i went to the amogus in the corner of the map
bro someone finally noticed 😭😭
1 v 100 looks like Harambe wins haha. Nice work, funny enough it was lagging a bit when no enemies were around the closer i was to the humans the better it ran.
Graphics are over the top and the Theme was really well implemented, Just need take more care how the enemies interact each other an bam you have gold.
Good game, I did mine 3d too!
The fact you turned a meme into a game idea is incredible, I just couldn't end up killing the last 2 humans, they seemed immortal. or maybe I just didn't try hard enough.
nah, they're just immortal. Idk why or how but they are. (Thnx for playing!)
I LOVE the concept. it's a great tale on the overpowered theme, and I also like how you made it all in a 3D environment! great work!
thnx for playing! ur concept was so creative
It was pretty fun! I do have some criticisms though.
I think the attack range is too far for Mr. Silverback. It makes it easier to hurt enemies without them having the chance to hurt you.
Second, the performance hovered around 9-12 FPS but went up to 55-60 after killing most of the enemies.
I think the leading cause is the Pathfinding behavior. Or at least the combo of Physics3D and the Pathfinding behaviors chugging if more than 5 or so are active. Sadly I don't know a fix or alternative at the moment.
It's comforting that someone else faced the same issues I did in my own submission (haha)
Thnx for the feedback but your game ran butter smooth 😭😭😭 (fun combat system btw)
Thank you!
Don't tell nobody, but if you run through my whole level without killing the enemies the game practically crashes xD (I get 1-6 FPS)
I tried designing the level around the pathfinding limitation but there's only so much I could do.
Maybe I should've forced the player to knockout all enemies in a room before they can progress so that I'm always in control of how many enemies are pathfinding at once (and hopefully avoid poor performance)
If you ever remake this game or another maybe checkout the experimental Navmesh Pathfinding Behavior
I haven't tried it yet but it could yield better performance?
It only lagged for a few seconds but ran smoothly, hahaha. I love the ‘100 men vs. 1 gorilla’ idea—it’s fantastic! The art style was great, and the hit effects had a nice visual impact. Overall, a great game!
Thnx for playing. Your game is so polished btw. love the art
wait u made "Blother"?!?. That game is so impressive 😭😭😭
Yeah, I’m the maker of Blother for the 48-hour game jam. I was the programmer and designer, and my friend handled the art.
Too Laggy!!!But it was a fun EXPERIENCE!!!!
thanks! i'll try to optimize next time
Would have enjoyed it if it wasn't running at 2 fps.
yeah, it was pretty laggy. I didn't have time to optimize it. Sorry