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OVERPOWERED:Prototype's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality & Innovation | #58 | 3.067 | 3.067 |
| Graphics | #119 | 2.967 | 2.967 |
| Overall | #141 | 2.587 | 2.587 |
| Fun & Game Design | #152 | 2.667 | 2.667 |
| Audio | #214 | 2.167 | 2.167 |
| Theme | #222 | 2.067 | 2.067 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Put your gd.games url here.
https://gd.games/littlecatlane/overpowered-prototype
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Comments
A bit janky but really fun an interesting idea!
A small project with a lot of potential, i'm curious to see how the combat is gonna look when it's more polished if you intend to update the game. Good work!
Nice graphics, but it's difficult trying to hit the enemy without getting hurt by them.
fun!
Great art, great music, good idea. Great game
It looks good but doesn't allow you to advance beyond the cautiontapes
I like the mix of 2D and 3D, but if I have one criticism, it's that it's difficult to hit.
Other than that, I liked the game.
I like the mix of 2D and 3D, but if I have one criticism, it's that it's difficult to hit.
Other than that, I liked the game.
Excellent one ! Build 3D in 7 days, you have balls !
Love seeing 3D games—great work!
This is a great showcase of GDevelop’s 3D capabilities. The combat mechanics were fun. I gave it a solid 20 attempts but unfortunately had to stop due to motion sickness. Great work overall.
Good work on a 3d game.
Amazing!
The game is Stunning, i realy enjoy the idea and the depht
I really like the concept! The combat is something I wanna see get expanded, maybe with something like blocking and parrying. One thing though, if possible, maybe you can add a sensitivity setting as the game's control is very reliant with the mouse, but then again, I don't know if that's possible with current state of GDevelop as I never dabbled with 3D stuff that much.
Edit: Okay I'm crazy I didn't even see the sensitivity option at the start hahahaha.
I appreciate the feedback!
Funny enough, blocking and parrying was in the original draft, but unfortunately I didn't have enough time to implement them.
I definitely want to expand upon this in the future. Maybe into a full game? (What visual theme would you suggest for such a title?)
Thank you for trying my game!
If you plan to continue, maybe you could go for a medieval/fantasy theme.
very nice game!
Think we found our winner lol,
Actually an amazing game! Loved the control for the bat, and THANK YOU for locking the 2D object X axis so they don't move when you look down! So many games forget to do that!
Oh my gah! thank you!!
My game definitely doesn't deserve to win (lol)
And truth be told I forgot to lock the axis of the Medkit and Keys but in the end it makes then stick out more?
I loved your submission, though, I didn't know what to comment.
Thank you for trying my game :3
hello, I submitted my project literally like one minute too late for me to participate, but HelperWesley has allowed me to vote on the games and said I could ask for feedback. so if anyone wanted I would REALLY appreciated if people could give a fake rating of my game and some feedback. like say how many stars you would give it for each topic and stuff. I spent 50+ hours working on this so super thanks to those who give feedback!
/jam/gdevelop-big-game-jam-7/rate/3589092
Amazing art! Good job.
I enjoy the idea and art is really nice!
The combat reminds of old first person RPGs, though there is a very good reason as to why those controls have long since been abandoned.
Really nice idea though! Good job!