the game is a bit long, the difficulty if and grows slowly, but the rest is not badly done.
Play game
UFO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #4 | 4.559 | 4.559 |
| Enjoyment | #10 | 3.882 | 3.882 |
| Overall | #12 | 3.846 | 3.846 |
| Concept | #33 | 3.618 | 3.618 |
| Use of the Limitation | #34 | 3.324 | 3.324 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me, tbleazy!
Software used
Aseprite and Godot 4.4
Use of the limitation
Your UFO has limited tank space so it'll take a few round trips between the refueling point and the planet's surface to get your fleet fueled up in time.
Cookies eaten
One (1) Oreo cookie
Comments
It's great can be considered a complete game.
Maybe the room it's a little too big for the limited mechanics, would work better if be a duraration of 1-3 min in my experience after that time it becone a little repetitive, that assuming a level that don't add any aditional mechanics, like i don't know a canon that shot you to the sides or the center making less time consuming collect the fartest cristals
The art and gameplay looks and feels very polished for being made in only 3 days!
Thanks for playing and sharing your feedback! I’ve done a few of these jams now and I’m getting to the point where I’m spending about half of the time on the art and gameplay ideas and the other half on the coding. I’ve got a few patterns (menu handling, signaling, audio, etc) that have worked well for me when structuring my games, so I tend to repeat those from game to game which is a big speed boost.
Thanks! I’ve been trying to focus about half of my time on art and the remaining time on coding and other tasks. I’m finding it gets easier and quicker for me with each jam I participate in. For this game, I think I spent around 36 hours on it before deciding it was time to stop.
Thanks for playing and sharing your feedback!
Very Fun to play! Although it felt a little bit repetitive, it was a nice experience :D
Visuals are so fun! I love the way the UFO's eyes move :)) Feels so good to play
Absolutely beautiful game!! Really enjoyed this one. Up there for one of my favorite. I do not have anything to even remotely criticize besides the fact that I want more content. Fantastic job!
Very cool game, good exploration of limitations. In particular, I liked the art style.
Cool little game, very polished.
Right out of the gate, I like how easy it was to figure out what to do. Not only was it easy to get started, the entire experience was very clear, everything that needed to give feedback did, and I was never confused about what was happening.
I think perhaps it takes a little too long to fill the main ship, that would be my one piece of feedback. There is not enough content for it to be so slow to fill. However I really did appreciate that as time went on, more and more enemies would be actively spawned. The increasing number of enemies added a nice challenge that kept things interesting.
Thank you for sharing the game, it was fun.
Brilliant spritework, solid gameplay loop, and surprisingly polished for a 72 hour jam. Good job!
super beautiful game! the feel is very good I really liked the game loop AWESOME GAME
Wow, what a beautiful game ! The animations, feedbacks, sound effects and all ! It's very, very polished
My only flaw is that DAMN the game take a LONG time to finish ! It took me 5:42 to get to the ending (which was lovely) and i would say the game doesn't need to be this long... Tho the difficulty increasing so slowly, the game only gets kinda challenging at about 3 mins in !
But still of course, it's an amazing entry and a huge congrats for releasing it !
Heck yeah! The style and tone of the game is super cool and that combined with the music definitely hits me right in the nostalgia. Everything is really cohesive, the music and art really compliment eachother well.
While I agree the gameplay gets a little repetitive I think that could potentially be remedied by tinkering with different mining / fuel rates. The concept is awesome and what you have here is a really cool foundation that you could certainly continue to build on with more planets, creatures and things to mine.
All in all, awesome job! 🙂
Thanks for playing and sharing some kind words!
Totally agree that the gameplay is a bit repetitive; all the settings for adjusting these rates is already in the game BUT I didn’t have time to get another level or mechanic in. So I did the bad thing and stretched it out instead of keeping it tight.
The post jam release that addresses this is already in progress 🙌


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