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OverPowered's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun & Game Design | #36 | 3.306 | 3.306 |
| Theme | #63 | 2.867 | 2.867 |
| Overall | #78 | 2.927 | 2.927 |
| Graphics | #80 | 3.316 | 3.316 |
| Audio | #104 | 2.622 | 2.622 |
| Originality & Innovation | #165 | 2.520 | 2.520 |
Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://gd.games/mohmoh/gdevelop-big-game-jam--7
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Comments
This game is quite good for only 2 days of work! Assets look nice, functions well, etc.
If you do plan on continuing work after the jam, a couple notes I have: It would be nice to have a better indicator that you are being damaged, something as simple as your character flashing would help. Also I noticed if you let the enemies pile on top of you near the beginning, they won't be able to harm you more than once. More specifics on upgrade details and other UI fixes would also be cool.
Other than that, good job and good luck!
Thank you so much for the feedback! Everything you mentioned is on my mind. I’m currently working on a roadmap to ensure I can bring my vision for the game to life in the best way possible. Again Thank you for the feedback
From playing the game the only bad feedback I have is I would have loved to have seen had you had the full time to make it as just 2 days of work already looks very promising well done.
Thank you so much! I’ll work on it after the jam ends, adding everything I’ve planned. This game will also be the first to feature a devlog!
Nice game! Lots of content. I assume it's basically all free assets, but put to good use! Had alot of similarities to our game and at one point we actually were kind of going this direction as well. Then dropped it to focus on the main idea. :)
Yes, you’re absolutely correct! Apart from the attacks and UI elements, which were quickly made (a full day of drawing and tweaking), everything else was more refined or was good from the get go.
Ok, nice UI then! It all blended very nicely.
Nice!!!
Thank you <3
awesome game
Thank you so much!
That was great!
thank you so much
I loved the game. The game play reminds me Brotato and I playing that.
Thank you so much! I’m thinking of mixing Brotato into the game. My plan is to make this game feel like a blend of Vampire Survivors, Risk of Rain, and now a little Brotato in the mix. Excited to see where it goes!
Am glad I helped hope to see the future development.
fun game, making this for only 2 days is a thumbs up for you, its polished enough to be presented but not to the brim.
Thank you so much! That truly means a lot to me. I wish I had more time to do more, all the games in this jam are absolutely fantastic—yours is definitely one of the best on my list!
really fun game. Well done!
Thank you means a lot!
the game looks cute and has a cool idea, but I wish the game was more polished. there's no music, no damage animations or sounds, and when you die, you start on the same level you died on but without your power-ups, so it's impossible to survive
Thanks for the feedback! The game is indeed unfinished as it was made in just 2 days, so I didn’t have much time to fully polish it. I’ll address all these points once the jam is over.
The game is really cool. If you add more enemy types, some music and more power-ups it would be even better. I wish that every time you level up the screen would pause an you get to choose your upgrade rather than clicking on the button. Apart from that, great game!
Thank you for your feedback! That’s a great idea, and I’ll be sure to implement it once the jam is over.
( spoilers? ) know I can see what you was try to do with 2 days time line.. Let players destroy the enemies instead.. You try to go away from the enemies as much as possible to dodge they attack.. Mean while you can collect the grean ball to power up after you destroy the enemies.. And you can pick power up which one you want to have.. I like it. But.. Dose have some problems.. First.. Dose Feel kinda boring.. I feel like you should let player attack enemies instead.. Since you just dodge them and the game just let them do job for you.. Feel kinda boring.. And second add leaderboard or something... Because it does feel like this game Supposed to be high score game.. By rest the game every time you die.. However there no leaderboard or high score.. Which make it kinda pointless to come back play this game again ( unless I miss something ).. And lastly..and last feedback is... Add more polish in this game.. This isn't problem any means.. But I feel like if this game takes more time and effort on it.. Would be 100 10 better.. Like add damage player animation.. And maybe more enemies than just 2.. And more map.. And try not spam too much enemies at player.. To make game a lot better.. But Other than that.. Good try at 2 days you have there.. And I hope this feedback helps you in the future :)
Thank you so much for this feedback! It touches on aspects I hadn’t considered before. You’re right—the game doesn’t have a leaderboard since I didn’t have time to set one up. The concept leans more toward a cozy, cute Vampire Survivors style game, where the player focuses only on movement. The difficulty scaling will be addressed with unique monsters and better balance, along with added polish and visual feedback for the player. Once again, I appreciate your feedback—it’s incredibly helpful!
Simple game. Auto attack is a very interesting idea. A good music is missing. Shoot sounds are good. Great graphics.
The game name should really be better. Many, many people name their games just like the theme. Maybe "Overpowered Shooter" or "The Overpowered Shooter" if you want the theme in the name.
My rating: Fun 2, Audio 3, Graphics 4, Idea 4, Theme 2
Thank you for your feedback! I came up with the name at the last moment and didn’t put much thought into it. I only had two days to finish the game, so I focused on completing it. I really appreciate your rating!
Auto attack FTW! That was my most favorite thing about this game!
Thank you so much bud! glad it’s your favorite part
Auto-attack games help me chill. GG
Thank you so much! means a lot.
Auto attacking makes this very relaxing to play
thanks for the feedback glad you found it relaxing to play <3
Great Take On The theme man , i love it !
Thank you so much means a lot!
The art is beautiful, but honestly, without music it feels a bit boring.
With music, it would have been a much better experience ;)
I completely agree with you! I didn’t have time to create music or finish the rest of the sound effects, but once the jam ends, I’ll make sure to add those in.
Excellent :3
Cool game. Just needs a bit more time for polish and UI etc. Great job
Thank you so much! I’ll make sure to add it. I couldn’t do it in just two days because I had to focus on the mechanics first.
Very good implementation of the Vampire Survivor mold! Gameplay was smooth, (I thought the menu automatically coming up or having a key to pull it up would have been more natural than clicking on the upgrade icon, though), and you succeeded in one of the most difficult aspects of game jams which is making a decently scaled difficulty! Good entry!
Thank you so much! This means a lot to me. I’ll definitely polish the game once the jam ends.