Play game
Last Stand Protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #8 | 4.273 | 4.273 |
| Enjoyment | #35 | 3.182 | 3.182 |
| Overall | #43 | 3.182 | 3.182 |
| Concept | #44 | 3.455 | 3.455 |
| Use of the Limitation | #82 | 1.818 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot
Use of the limitation
Stage constantly getting smaller.
Cookies eaten
4 Brownies
Leave a comment
Log in with itch.io to leave a comment.





Comments
Dang that music rips haha, combined with the sounds / subtle screen shake that happens on kills is really satisfying. I feel like I ran out of bad guys at one point and I couldn't figure out how to shoot up at the ufos but that was a fun experience! Thanks for sharing your game.
Thanks! Yea did what I could in the jam time. Have an update coming tomorrow where enemies don't run out and swords feel better. Thanks so much for playing!
shooting up coming soon too!
The art and animation in this is super slick! Nice work on that.
One thing that could be improved: it currently feels a little too easy to just spam the shoot button and kill all the baddies before they can get you.I still had fun though :)
Thanks! Yea I have an update coming after the jam to address it.
It's solid, my only issue are the controls i rathernot shot with the up arrow instead save it to aim up and shot the ufo.
down to guard it's but it's anoshig the same key is used to circle the weapons, that need its own button. or sometinh like Megaman Zero weapon controsl were you can asing a button to each weapon or use the secondary weapon.
Thanks! Definitely working on controls and adding shooting up. Thanks for the feedback!
This game looks dope and is really fun! The sword combat just feels a little stiff
thanks! Worked out sword combat will update after the voting ends
Very very fun game! The gun and its upgrades feel great and the art is fantastic. The music is also great, and I love the UI. In the future I'd love to see where you could take this, maybe more weapons?? Also the sword didn't feel the best, but still really really cool. Great job!!
Thanks! I definitely need to work on making swords fun I leaned into guns once I got them working :). I had just straight fist brawling almost working well too. Looking forward to dropping a substantial update after the voting ends
I love the art and animation. Music is also very fitting!
Thanks!
Absolutely loved the animations, really impressive..
The art direction was also stellar. The gameplay was fun, and you expanded on a relatively simple concept and took it in a great direction. My only feedback is that the weapon swapping could be a bit unpredictable.
Fantastic work.
thanks! I've been slowly getting better over the past few years. So glad I stayed up one night just making the execution animation it really makes the game for me. Any ideas on how I could expand it? Thinking about working a few more weeks on it to see if I can get it done
oh you def should keep updating it! Hmmm I probs can come up with a few suggestions:
1. Don't let enemies shoot at the player till they are on screen.
2. Ignore suggestion 1 for a single enemy that is a sniper, have it be off screen and when it is about to shoot the player have a laser appear to show trajectory. Player has to time a parry to knock back the bullet when the laser beam flashes indicating a shot is about to happen.
Those are just some ideas, you don't have to use them if you don't like them, but those would be my suggestions.
Cool artstyle and music, fun game!
If i may ask, whats the process you use when exporting a godot project? My godot games always open in a new window, but this one just ran in window. I must be doing something wrong or different, but no idea what.
Thanks for playing! I definitely want to keep working on it and try to make a full game out of it.
I'm not exactly sure but I did have trouble getting my loading screen to work with change_scene_to_file (works in editor but not on itch) so I ended up scratching it and just having the game scene be the only one. If it's an export issue see if your in compatibility mode and what your main scene is set as. Export project to an empty folder with index.html as the name. Zip-it - upload
I wonder if I just need to update, I might be using an older version of godot that exports differently
I'm in 4.4
Hmm, I'm on 4.2.2, I need to update anyway so might see if that changes anything.