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Satellite 12's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #17 | 3.256 | 3.256 |
| Fun & Game Design | #24 | 3.476 | 3.476 |
| Originality & Innovation | #26 | 3.415 | 3.415 |
| Overall | #27 | 3.215 | 3.215 |
| Theme | #49 | 2.963 | 2.963 |
| Graphics | #120 | 2.963 | 2.963 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://gd.games/bengar/satellite-12
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Comments
oooo hell yeah, I love the space theme!! The idea of overpowering the space satelite is really cool, I really like the gameplay, and appreciate the well done the transitions. Also "send help" button is just peak.
Thanks for the great feedback.
Sounds like you had a good time playing our game. "Send Help" was just a random thought in my head at the time but it made it to the main game 😁
the gameplay in this game is quite interesting
I'm glad you thought so!
Nice game! Good Luck!
Thank you for playing!
thats so nice to play !!! good work :)
Thanks Indie Mantis!
I found the game's design very cute and congratulations, the game is very complete 🚀
Thanks for playing and for the kind words!
Its honestly one of the best game I've played yet. I really like the design and the graphics.
I'm glad you enjoyed our game.
Thanks for the kind words.
I liked your game too and it is nice to see some 3D games.
Great game! I love the proportions of the art!
Hey thanks for trying our game out. I love the art in our game the artist (Blaze) did a fantastic job.
The idea of a game where the upgrades make the game harder instead of easier is great
Yea it is great fun deciding how you want to make it harder for yourself 😵
Thanks for checking our game out.
An evil little game we're playing at. lol
Whoops rated a bit ago forgot to leave the comment, very well executed and easy to play, nice twist on picking hazards on level up instead powering yourself up. Well done!
No need to leave a comment but they are always welcome.
Was worried some players might struggle and trying to get the difficulty scale in a good place was a bit hard.
Courtesy so the people know if the game is good or not and some feedback to improve if there is something wrong.
Yes I agree.
Thanks again.
Thanks for coming back!
Awesome game! Had a blast playing it.
Thank you for trying our game out.
Glad you enjoyed it.
Choosing your hazards is great I like the idea for this one, it was fun to play! Good jam game.
Hi onedaytoomany, thanks for playing! I'm glad you enjoyed it.
pretty good, better then my game ngl
Thanks.
Your game i think just has a little too much juice. (Just a little)
After the Jam i hope you make fixes and i get to play it again.
Thanks, although my game is supposed to have a lot of juice because well... boom and splat, but after this i will make a option for turning it off or smthing
Or even just slow down the flash of the red and blue so its not so triggering.
What a great work! The idea and the art style is so amazing👌 really enjoyed playing your game!!
Thanks for your feedback.
For most of us this was our first Jam so seeing people enjoying the direction and style of our game is awesome.
Team really did just have fun with it all and I think it shows.
As a first jam thats a really great game! , yes it really does shows keep up the good work
Great game! I got stuck with invisibility or id have a higher score. Also, I liked the VFX and the art was cool.
Thanks for playing.
The art was some nice work done by Blaze. He also made the font.
Did the satellite stay hidden? Or you got stuck with invisibility as an upgrade?
It stays invisible for a few seconds before coming back.
No problem I truly enjoyed! Also, the invincibility was just an upgrade not a bug.
Good to hear (Slight panic as I had back checks to make sure it didn't happen)
Also I got your game to work for me at last. Updated score and left another comment 👍
Man that's really interesting!!!
It's hard to make this "float controller"? I really want to learn how to do that *-*
Thanks for playing!
You on about the Mobile control?
Yes
Once you have the virtual Joystick on the scene go to a condition and click on the Joystick object.
Then scroll down or type "New Touch". Find the "new touch started on a side". Then add one for Left and Right.
Put them in an "IF" condition (Right click the "Add condition" and type "IF")
Now for the Action click on the Joystick and find "Show at cursor position"
--------------------
New Condition add "Stick is pressed"
Then select the player and find the Action "Simulate control for top down/platformer movement"
Add the angle as "Joystick.StickAngle()"
*Joystick is whatever you call yours.
Thank you so much!!!!!!!
Definitely 5 stars for everything! I really enjoyed the game’s theme. Awesome job!
Wow thank you!
Happy that you enjoyed it.
I will share this with the team.
Thanks for playing and for the kind words! I'm glad you enjoyed it!
wow what a unique idea and execution. I really enjoyed. That you choose your own doom is very clever idea!
Yea we really wanted to change it up a bit and letting you decide how to punish yourself worked out well 😅
This was lots of fun! The higher difficulty you choose, the higher your score. In the end I ended up getting blasted by the satellite during an asteroid shower. Great job!
Sounds like you had fun!
I always get taken out by the Hydrazine gas slowing me down and then a mine going off in my face 😁
That's brutal! Lol
Really nice concept and challenging! Well done.
Glad you liked it, Thanks for playing our game.
You and your team did a great job making a fun game!
Thank you for playing our game!
I loved your games art work and idea! Team did a great job too.
Power had a nice feel to it but i did get stuck lol