Nice game. We liked the way the gun gets overcharged.
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Crash Course's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #25 | 3.282 | 3.282 |
| Overall | #42 | 3.097 | 3.097 |
| Audio | #44 | 2.974 | 2.974 |
| Originality & Innovation | #77 | 2.974 | 2.974 |
| Graphics | #81 | 3.308 | 3.308 |
| Fun & Game Design | #85 | 2.949 | 2.949 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://gd.games/passivejunky/crash-course
Comments
pretty cool, had to find out what happened when i charged too long the hard way 💀
overall pretty cool game i must say :)
Nice art and audio i wrestled with the controls a bit though, great work!
nice game with nice music and art style but the game feel slow for me but its a nice game good job
Love this great game little tough to control with the joystick jumping. But fantastic concept matches the theme perfectly. Love the shadow work and the flickering of the torches. Big dubstep fan so music was spot on. Great job !
Love the visuals! The game is fun and smooth to play. You might consider lowering the pillar opacity when the player is behind it for better visibility. Overall, great job!
I love the game. I dont know if this is intended but the player and enemies get invisible behind the torch on top of the map and you can shoot trough the bottom of the platforms but not the side.
Very cool concept and man is that weapon satisfying. Biggest complaint is how hard to move around it is- the super tight jump can be satisfying, but as is, I just can't navigate those platforms because I only go up and down, not sideways.
Really cool take on the theme! The weapon mechanic is really well-made—it’s super satisfying to use. The music and sound effects fit the gameplay perfectly, and the pixel art is really nice.
Awesome work! Just a suggestion if you plan to continue working on this after the jam: consider adding a bar or indicator to show how much time is left before the weapon overheats and explodes—it was a bit difficult to gauge just from the animation.
Really nice entry—well done!
Thanks for the suggestion, i did initially think about having a charge bar but decided against it for the change in beam color and the shaking of the weapon as it becomes more unstable. going with the overpowered theme I was wanting to keep it that chance timing of how far you can push it for the increased damage before it blows up. i think if its continuing it on it after the jam is definitely making spme adjustments there
Really cool use of particles, they add a lot to the game feel! Everything felt smooth and satisfying. GG🔥
Nice work, it's well polished and effects are cool.
Really cool game! The graphics are very cool and the music and soun effects complement the game well!
Great job! Your OP laser was inspiring during development, so keep it up : )





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