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(+1)

Really impressive presentation. A fun core concept for a game. And knocking things around with physics was very fun! ... until I had to be careful with a paint cube.

Level 4, which introduces the cube, was definitely more difficult than 5 or 6. And then 7 needed far more finesse than the game allows for. Though I understood perfectly well how to make the heart, threading the needle between the blue and black sections was too difficult for me to manage after several attempts. One wrong move, one little nudge, and a blue square gets overwritten. Plus, unlike the other puzzles, resetting with soap renders the stage incomplete-able since there's no source of blue anywhere. (I know other people have commented on level 7 as well so sorry to be echoing things you're already aware of! I try my hardest to complete every jam game so that I can see all the content they have to offer, so I'm sorry I wasn't able to experience the final two stages.)

There are so many nice little touches, like the employee of the month pictures, or the little turn signals which react to player input. And the customer mouse cursor.

One thing which is a little odd was that I had to click on things in the UI twice. Once to select and then a second time to activate it. Generally I'd expect one click to do the trick. Just an observation, not an issue.

(+1)

Wow, thank you for the thorough review and intense playtesting of the game! The paint cube is a pain. This is my first game and my first jam so I was not expecting people to want to complete the full game at all. So I made levels 1-3 cozy and 7-9 an absolute pain because I thought it would be too easy. I thought it would cover both bases of cozy gamers and hardcore enthusiasts. I will rework the cube and make the game more forgiving, rather than nearly impossible, very fair point!

I am glad you like the worldbuilding and design. Employee and lights were not necessary but I really really wanted to add my flair to it for fun. it was important for me to have that in the game. 

Aah, you caught my UI bug. Yeah, it takes two clicks because the game somewhat throws you out into the UI so you have to click back in. I tried fixing it but I ended up locking out the player from clicking buttons, so I left it to be fixed later. If it is not game breaking, I had to move onto other features or I wouldn't have a lot of bits done. I specifically put in extra time in qualify of life like sound and volume settings and a working game save structure. Not sure noticeable but cool to work on it.

Thanks again for playing!