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Nice idea for a game, and overall I like the enemy behavior – they retreat when I approach, which is a cool touch. I like the projectiles and enemy units, but the main character feels a bit out of place in comparison. I also didn’t notice any difference between the two types of attacks. I miss music and sound effects, and… it’s possible to move outside the game area.

Hi. Thanks for playing.
Yes, right now the strategies are mostly positional. I wanted another one but I could not finish it.
> it’s possible to move outside the game area
Yes, I explain that in the devlog. The dash just disables the collision and I did not changed that behavior when launching the game

Thanks for the feedback