Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

share progress / wips! Sticky

A topic by SWANCHIME created May 08, 2025 Views: 3,274 Replies: 152
Viewing posts 21 to 40 of 46 · Next page · Previous page · First page · Last page
Submitted(+3)

I wrote a lot of script today. I felt a bit frustrated at times, there were some major oopsies (like accidentally creating 777 canvases. don't do that, it makes decker very slow LOL), in the end I managed to find a way to achieve roughly what I wanted (yay!) and that involved a lot of frantically browsing the decker community forums. Which I encourage you to do, a lot, especially when you're stuck.

I also used the chat contraption, it's very fun! I combined it with an invisible slider that counts the messages (or rather every click on the "next" button), so that things happen when you reach a certain message. It's easy to set up and it does cool stuff! Still have a bit more to do with the chat contraption/slider, but I am done for today.

Submitted(+3)

ooh, can you explain more about how you set up that chat contraption adaptation? 

Submitted(+2)

Sure, I'll try to explain my process :) long post incoming!

I'm using the chat contraption as a phone text app. Whenever the player clicks "next", a new message appears. That's cool! but I want my player to manually send the new messages on the right only. I want the messages on the left to appear on their own after a delay.

So I have a chat contraption called "chat1" and its corresponding button called "next". I added some lines in the "next" button script so that stuff happen. I'm sure there's a more compact way of doing this, but it works so I'm not complaining!

on click do
    play["click"]
    # show next chat
    chat1.next[]
    # add 1 to the counter (stored in slider)
    progress.value: progress.value+1
    # trigger the slider's "change" event
    progress.event["change" progress.value]
    view[]
end

As you can see in the button's script, I also have a slider called "progress". It starts at 0 and its Max is 17 (16 being the total number of messages in my chat contraption). You might want the slider be invisible in the final project (Widgets>Show None, & also Widgets>Locked, while you're at it).

My slider's script looks like this:

on change val do
    # call a "boop" event whenever the slider's "change" event is triggered
    scenePrologue.event["boop"]
end

I created a new event, "boop", that I use in the card level script to check on the phone conversation progress. "scenePrologue" is the current card's name. I'm not gonna show the whole card's script but I use something like this:

on boop do
    # check for chat convo completion
    if progress.value~1
        # increase value to avoid getting stuck in a loop
        progress.value: progress.value+1
        # pause to make the text message more realistic
        sleep[80]
        # show next chat
        chat1.next[]
    elseif ...
...

From there on, I had to match the slider's counter and the number of messages in my conversation so that all the messages on the left appear on their own after a delay, just like magic! :)

Of course you can use the counter to do something more than just revealing the next chat messages. You can use it to trigger a dialog for example, or to go to the next scene, just like this:

...
elseif progress.value~16
    progress.value: progress.value+1
    # fire next sequence
    eval[dialogStorage.widgets.script2.text () 1]
    pt.setup[deck sceneCafe
        "!show saya neutral offleft"
    ]
    go[sceneCafe "BoxIn"]
...

(if anything is unclear please don't hesitate to ask more questions.)

Submitted(+3)

A question - often I see chat contraption being done with a "prev" button too, if you do that, you'd want to move the slider backwards accordingly, right? Otherwise they'd get out of sync.

I'm also figuring you'd want to reset the slider to 0 when you go to the page, I think?

Submitted(+1)

In my case I don't have a "prev" button, so I didn't do anything specific to make that happen, but yeah that's definitely something you have to take into account if you want a "prev" button.

For now I have a "reset" button with a very simple script to manually set the slider to 0 whenever I want, while I'm still figuring out how to add more stuff. I don't know yet how I'm gonna replace that in the final project! :p

Submitted(+3)

ohhh very cool!!! ty for explaining

Submitted(+1)

No problem I hope that helps :))

(+2)

In context the approach you describe may offer more flexibility, but I'd like to point out for beginners that they could achieve a similar effect without creating any additional widgets by giving the "Next" button a script something like

on click do
    play["click"]
    chat1.next[]
    sleep[80]
    play["bloop"]
    chat1.next[]
    view[]
end

In general, straight-line code with some sleep[]s in the middle is a very powerful way of writing simple cutscenes.

Submitted(+3)

oh this is much easier for me (unhatched egg level programmer) !! thanks!! 

Submitted(+2)

Thanks for the clever addition! I guess Im an advanced beginner now? :3

(+3)

i figured out/remembered something i had intended to do with these characters' stories... so that's fun! and throws a wrench somewhat! it'll be the same characters in this, same aesthetic, same most things- save for the execution of the later game. rather than transitioning into a point-and-click in a cabin, i'm going to have my protagonist's mind fuckery continue. sorry, girl. the voices of your loved ones never leave you.

have another screenshot of belah while i do this

Submitted(+1)

Ok, so I've got two questions, both of which might seem like jokes but I promise they're not.

So I saw that NSFW was allowed, so I've begun production of what is essentially a pornographic furry visual novel, and I just wanted to make sure that wasn't going to be a problem. I fully plan on following all of the rules as stated, it being entirely played with mouse and nothing NSFW being visible outside the game, I just wanted to make sure I wasn't pushing too hard on the rules.

Secondly, and likely the more egregious question, I did also see an excerpt regarding no edgy names unless it was trying to say something. Because my game revolves around a cat man character, and is also a light satire of porn games, I decided to give it the name "SUPER PUSSY BOY FUCK SIMULATOR 2025". As much as I'd like to wax rhetorical about me writing the name because it criticizes some of the absurd and in-your-face naming conventions of porn games, the truth is I just chose that name because I thought it was funny. I love the name, but I can change it if need be.
Here is the titular character of my game also. Writing dialogue for him has been very fun.

HostSubmitted(+1)

Apologies for the late reply! From how you described it, it still fits within the rules. When I wrote the part of the rules regarding edginess I was mainly referring to things that are WAY more offensive than this, like topics regarding extreme bigotry or something.

Submitted(+2)

Took me a bit, but my story is all written out. I like writing with pencil and paper when I’m going through a writer’s block, and gave myself the challenge of using 10 notecards to tell the story because Decker is like a collection of notecards anyway. I think it helps with my soon-to-be text placement.

Can’t work on the Decker cards right away though -I need to switch my desktop’s OS for that- but the story is done!


Submitted(+1)

Out of curiosity, what current OS do you have on your desktop?

Although there's no Linux binaries for Decker on the itch page it is pretty easy to build from source if you want to use it, that's what I do for when I need it on Linux.

Submitted (1 edit)

The main OS is Linux (Ubuntu) with an external hard drive running Windows (it was removed from a laptop that had screen issues some years back that has yet to be replaced or properly inspected). Decker plays pretty well with Wine from my experience.

(Quick edit to add that I started the project on the Linux drive, and earlier today I wanted to play the Sims so it was running the Windows drive. The Windows side doesn’t read the Linux drive for some reason so I switch drives on boot if I need to)

Submitted(+2)

Even if it works well in Wine you may get better results running it natively. There's instructions on the github page about compiling from source and it is pretty straightforward https://github.com/JohnEarnest/Decker

(1 edit) (+4)

Also if you build Decker from source you're allowed to call yourself an official Decker sourceror(tm) and paste this badge into your projects, if you want to:

 

%%WGT0{"w":[{"name":"canvas1","type":"canvas","size":[95,53],"pos":[201,148],"locked":1,"show":"transparent","border":0,"image":"%%IMG2AF8ANQACIAYAHiATAB4gBgADIAEBBiABABkgBAETIAQAGSABAQYgAQABIAEBASAGAQEgAQAWIAIBBCATAQQgAgAWIAEBASAGAQEgAgEBIAEBBCABAQEgAQAUIAIBAiAEARMgBAECIAIAFCABAQEgAQEEIAEBASACAQEgAQEBIAIBASABAQEgAQARIAMBAiACAQQgEwEEIAIBAiADABEgAQEBIAEBASACAQEgAQEBIAIBASABAQEgAgEBIAEBASASAQMgAgECIBsBAiACAQMgEgEBIAEBASACAQEgAQEBIAIBASABAQQgAQETIAMBAiAfAQIgAwETIAEBBCABAQEgAgEBIAQBASABAQEgEgEDICMBAyASAQEgAQEBIAQBASABAAEgAQEFIAEBEyAGAQIgAQEDIAEBAyABAQMgAQEBIAEBAyABAQEgAQEDIAEBAiAGARMgAQEFIAEAAyAEAQEgAQEBIBcBASADAQIgAgEBIAEBASACAQEgAgEBIAEBAiACAQEgAQECIAIBASABAQEgFwEBIAEBASAEAAcgAQEBIAEBASAXAQEgAwEBIAMBAiADAQEgAgEBIAEBASADAQEgAQEBIAMBASABAQEgFwEBIAEBASABAAogAQEBIAEBASAYAQIgAQEDIAEBASABAQEgAgEBIAIBASABAQEgAwEBIAEBAyABAQIgGAEBIAEBASABAAogAQEBIAEBASAPAQQgOgEBIAEBASABAAogAQEBIAEBASAOAQYgOQEBIAEBASABAAogAQEBIAEBASAOAQQgAQECIA0BASABAQMgCgEBIAEBAyAEAQEgAQEDIA4BASABAQEgAQAKIAEBASABAQEgDgEDIAMBASAGAQEgAwECIAEBAyAMAQMgBgEDIBABASABAQEgAQAKIAEBASABAQEgDwEDIAUBAyACAQEgAgECIAEBAiACAQMgAgEEIAIBAiACAQMgAgECIBEBASABAQEgAQAKIAEBASABAQEgDwEEIAMBBSABAQEgAgECIAEBAiACAQQgAQECIAEBAiABAQIgAQEFIAEBAiARAQEgAQEBIAEACiABAQEgAQEBIBABBCACAQEgAgECIAEBASACAQIgAQECIAEBAiACAQEgAQECIAEBAiABAQIgAQEBIAIBAiABAQIgEQEBIAEBASABAAogAQEBIAEBASARAQQgAQEBIAIBAiABAQEgAgECIAEBAiABAQIgBAEFIAEBAiABAQEgAgECIAEBAiARAQEgAQEBIAEACiABAQEgAQEBIA8BASACAQMgAQECIAEBAiABAQIgAQECIAEBAiABAQIgAgEBIAEBAiAEAQIgAQECIAEBAiABAQIgEQEBIAEBASABAAogAQEBIAEBASAOAQEgBAECIAEBBSABAQUgAQECIAEBBSABAQUgAQECIAEBBSABAQIgEQEBIAEBASABAAogAQEBIAEBASAOAQMgAQEDIAIBAyADAQMgAgECIAIBBCACAQMgAgECIAIBAyACAQIgEQEBIAEBASABAAogAQEBIAEBASAPAQYgDAECIA0BAiAHAQIgEgEBIAEBASABAAogAQEBIAEBASAQAQQgOQEBIAEBASABAAogAQEBIAEBASBNAQEgAQEBIAEACiABAQEgAQEBIE0BASABAQEgAQAKIAEBASABAQEgTQEBIAEBASABAAogAQEBIAEBASBNAQEgAQEBIAEACiABAQEgAQEBIE0BASABAQEgAQAKIAEBASABAQEgTQEBIAEBASABAAogAQEBIAEBASBNAQEgAQEBIAEACiABAQEgAQEBIE0BASABAQEgAQAKIAEBASABAQEgTQEBIAEBASABAAogAQEBIAEBASBNAQEgAQEBIAEACiABAQEgAQEBIE0BASABAQEgAQAKIAEBASABAQEgTQEBIAEBASABAAogAQEBIAEBASBNAQEgAQEBIAEACiABAQEgAQEBIE0BASABAQEgAQAKIAEBASABAQEgTQEBIAEBASABAAogAQEBIAEBASBNAQEgAQEBIAEACiABAQEgAQEBIE0BASABAQEgAQAKIAEBASABAQEgTQEBIAEBASABAAcgBAEBIAEBASBNAQEgAQEBIAQAAyABAQUgAQETICkBEyABAQUgAQABIAEBASAEAQEgAQEBIBIBAyAjAQMgEgEBIAEBASAEAQEgAgEBIAEBBCABARMgAwECIB8BAiADARMgAQEEIAEBASACAQEgAQEBIAIBASABAQEgEgEDIAIBAiAbAQIgAgEDIBIBASABAQEgAgEBIAEBASACAQEgAQEBIAIBASABAQEgAQARIAMBAiACAQQgEwEEIAIBAiADABEgAQEBIAEBASACAQEgAQEBIAIBASABAQQgAQEBIAEAFCACAQIgBAETIAQBAiACABQgAQEBIAEBBCABAQEgAgEBIAYBASABABYgAgEEIBMBBCACABYgAQEBIAYBASABAAEgAQEGIAEAGSAEARMgBAAZIAEBBiABAAMgBgAeIBMAHiAGAAI="},{"name":"field1","type":"field","size":[80,16],"pos":[209,174],"show":"transparent","border":0,"align":"center","value":"(your name here)"}],"d":{}}
HostSubmitted(+1)

Ooh I’ll have to make use of this badge then….I built it on Linux Mint X)

Submitted(+1)

this is so cute and smart!!! ur right a deck is just a bunch of (note)cards

Submitted(+5)
  • finished new music track
  • figured out puppeteer (never used it before)
  • made all of the main puppets, might add a few more variants
  • designed the main bg for the "showdown"
  • all that's left to do is tweak og puppets for more expressions (maybe) and write the third and last (sex) duel scene
  • may have an after-duel scene also

Submitted (1 edit) (+3)

Spent the last few days fine-tuning the game mechanics. While this game will focus on characters and narrative as per the visual novel rules, there will also be some puzzle solving aspects with items and such (imagine something like ace attorney i guess). Implementing the inventory system was a lot of fun! Parts of the UI are still a WIP (as well as the messy item icons), but I'm liking how it's coming along.


And given that the main character is a witch, you can also cast spells! To simplify this process, casting spells just involves picking the right combination of symbols (and sometimes an item if the spell requires one).


The symbols are from Idylwild's Alchemical Codex. Converted it into a font so I can easily insert them wherever i want hehe. If anyone wants this font, I'd be more than happy to share it.

Besides that, I've been adding more dialogue, making more emotes for character sprites, and trying to plan this mess of a story. Honestly, the main thing I need to do now is to sit down and write this thing lmaooo.

Submitted(+1)

This is looking incredible 👀

Submitted(+2)

very cool system implementation!!

Submitted(+6)
  • FINISHED MY SUBMISSION AND ENTERED IT!!!

Submitted(+3)

Yeah!!! I love the visual style and soundscape you created for this one.

The puppets turned out great too.

Not sure if it's intended, but the chat contraption starts close to the end, rather than at the beginning. It couple be an intentional in medias res thing, or something that slipped through the cracks but either way I'm mentioning it.

Always love to see your work, Swanchime!

Submitted (2 edits) (+4)

thank you so much!! (yes it's intentional!! to start in medias res for that conversation, to give a sense of where they end up and needing to go back to see how they get there and also to go forward to see where they go from there! thanks for checking though) 

(+5)

not too much progress has been made this week

and i doubt my ability to get more done, but i will still try

one of our dogs passed away yesterday and... that's hitting me a bit hard, not gonna lie

i will do my best :p

Submitted(+3)

oh no thats awful, i'm sorry for your loss. <3

HostSubmitted(+3)

I’m so sorry for your loss :( Late submissions will be accepted too, and I was thinking of extending the deadline for late submissions to 2 weeks anyway, so you’ve still got some more time than just the end of the jam if you’re still wanting to try to finish something. But take care of yourself first!

(+1)

of course, thank u

meow meow

Submitted (1 edit) (+5)
  • transferred key character art to decker that i did yesterday traditionally with white ink on sage paper and pencil, it translated super well! 
  • started writing and moving forward with the direction of my second decker vn jam submission, which is more philosophical than the other one (which was pretty philosophical) but this one has more to do with life/death and human morality
  • also will have a mega tender and comforting nsfw scene, probably 50/50 "the fathoms of human morality" and "fucking"

this is my second decker vn jam vn, might not finish in time, but i'm also doing it in conjunction with my pink decker jam which comes with a premade template of pinks that i conjured up!

(+4)

:)

(for reference, Decker's logotype is based on Druk Wide Heavy Italic)

Submitted(+3)

SO COOL!!!! 

Submitted (1 edit) (+3)

A small progress update... I have given up on my original idea because it was getting a bit too big and complicated for my skill level for a jam time. 

Might save the idea for later. Who knows.

I'm starting over with a new idea which is smaller, suits my current skills a bit more. I was kinda stressing out before, but now I'm feeling better.

Submitted(+3)

I'm glad you're feeling better about downsizing your scale!! sometimes it's not the wrong idea but the wrong time for it

Submitted(+3)

Today, I wrote more dialogs and scripts (nothing too fancy, mainly toggling on/off some canvases). I'm not sure how close I am to finish because I didn't plan an ending or anything.. well I think I know what the very last scene will be but idk how we get there :^)

I drew flowers and decor things to make my café space look more welcoming!! small touches here and there, but it is visually effective. I like alternating between writing and drawing, makes me feel less stuck.

I hope everyone's satisfied with their progress so far! slow and steady is the way for me :>

Submitted(+3)

nice work!! it's good to take it easy and not crunch yourself

Submitted(+4)

So I did a bunch of character art (at least the base expressions) since having a sense of what a character looks like kind of helps me know who they're going to be. And I've got an overall structure in mind in terms of choices and what they effect and such. But mostly, aside from whipping up a few backgrounds as I go, mostly what I've been working on is writing! Code-wise I am pretty confident in terms of being able to string stuff together, so that can wait for now, but basically what I'm trying to do is get everything written. I should be able to do so, I'm hoping to have a bit more time to myself to get through a bunch.

That being said, I'm not sure I'm ready to show any writing yet, so instead I'm going to show off another character.

Her name's Carly!

Submitted(+2)

Ooh I like Carly's braids! :)

Submitted(+2)

I've made a Humble and Tasteful titlescreen for my game.

So far, I've completed nearly all of the writing for my game, and all of the major programming. The only thing left are the art assets, which I've probably created about a quarter of what I will end up needing. Thankfully theres still another 18 whole days to make those, so I think I'll prolly reach the deadline despite that art creation is typically what I'm slowest at.

Right now, there are 6 endings total. 3 happy endings, one *special* ending, one bad ending, and one "true" ending. Most of them will be very quick to run through, with the only exception being the special ending, which I'm writing right now. I've also made nearly all of Roy's dialogue sprites.

(Please Ignore that Roy is missing his Iconic Head Tuft. This will be fixed in the final release.)

So far, I'm very proud of the progress I've made. I really want to share some of the dumb gags I've thrown into this game, but sadly that would ruin some of the surprise. You'll just have to wait and see for yourself when the game is released.

Submitted(+3)

Dang that title screen though!!!

Submitted(+3)

I made it using Plibbis Studio's Bold meme text generator. I had to edit the image a little bit to get it to look as legible as it is, but it was worth it.

Submitted(+5)

Slowed down a lot with development, really need to get myself into gear and finish writing and planning out the story aaaaaa. But I have managed to work on some graphics, do some bug testing, and clean up my workflow (I decided to start planning the story in Twine, but realized I could literally just write it all out there and import it using the twee module lol).

In the meantime, here's my title screen (as well as the name I picked for this)! Using zazz to make them bob up and down hehehe.


Submitted(+2)

this is so so cute!!! what a proper looking game screen, nice ui! 

Submitted(+2)

hehehe thank you!! the about and option buttons go to an about and option screen too hehe. you can mess with the text speed of the dialogizer module, disable text sounds if ya want, and change the color palette! i admit i added that after seeing you post about your pink game jam, and wanted to try adding it in the game >:))

Submitted(+1)

YAY!!! so cool... 

Submitted(+1)

are you going to join pink jam? 

Submitted(+1)

ooo maybe. since the game isnt primarily in pink (only if you pick the palette), i wasnt sure if it would fit. but if you think thats fine i can submit it there too!

Submitted (1 edit) (+1)

ohh probably would require a different game pure pink to fit the theme but if you're up for making another game/zine that's pure pink on top of this one id welcome it! it can even just be a post mortem explaining the process of making this vn, just in pink!

 pink jam has no page minimum and no theme! just needs to be pink

Submitted(+6)

Things have been speeding up a bit, the game is divided into two halves and the second one has been much quicker to make so far. The color palette is black and brown now because I figured out how to change it. It looks alright.

I'm proud of all the little characters. I feel like I could give a piece of trivia to each one, a couple are reused designs from unshared things, some have ties to other characters, or they just have very specific inspirations.

For now here's Fireby who I made last night

Submitted(+2)

Even a small color change gives it a different vibe. Looks great!

Submitted(+4)

Writing is coming along and happening, but in the meantime I've started turning some of it into puppeteer and dialogueiser scenes. Just to make sure I know what I'm doing haha. Here's a scene from the opening.

Submitted(+2)

Love the purples!

Submitted(+3)

Getting my puppeteer sprites working (including blinking and lip movements, not that you can see those here) and trying out formatting some of my scripts for dialogueiser. Did a little custom style for the text box, to make it look a bit more interesting.

And of course more writing, I think I've got mostly through the scenes that I'm finding tricky, aiming to finish writing this week so that I've got next week to get everything implemented engine-wise. But diving in and doing this is a good way to break things up when I can't write any more haha.

Submitted(+1)

The textbox style suits the project really well!

Submitted(+3)

Writing progress continues. I've just got the endings to write, and then it's a lot of finishing the animated bits of dialogue sprites and writing a lot of dialogueiser and puppeteer scripting to tie it all together. Should be good to get it all done on time, I hope.

Submitted(+5)

Just submitted, I named it Viscera Was. Hopefully you enjoy it if you play it I tried my best.


Submitted(+1)

Your use of the animated patterns was really creative and inspiring!

Submitted(+3)

I procrastinated writing dialogues and instead drew a new card background, teehee! but I had fun doing it! there's a piggy bank somewhere in there :)

I think I'm heading towards the end of my project (hopefully?) though I will not be done the second I finish the deck in itself... I have to keep in mind that it takes time to actually publish a game on itch.io

Submitted(+3)

yeah!! if ur picky about the theme aesthetic of the page that takes time too and it's good to leave time to have a friend test for any bugs and to make sure the experience is what you want it to be

but i think ur making good time!! good luck

Submitted(+4)

Hi! Late joiner here (though i have been lurking in the community section for about 2 weeks while learning the basics since i’m new to decker). I set up the puppets/sprites and the dialogue box between yesterday evening and this morning, i think (hope?) the hard part is done :>

Submitted(+3)

this is gorgeous!!!! i love the color palette and the richness you were able to evoke through the colors and the nearly painterly style

Submitted(+2)

Tysm!! I think limited palettes definitely help with making things pop, if that makes sense (?) I mean 16 colors are a lot, but having that restriction probably forces you to try color combinations you wouldn’t usually consider when picking freely

Submitted(+3)

yes!!!! that's a very thoughtful way to put it

Submitted(+3)

oh I love this seal-person!! Looks so cool! Also just that twinkling of the stars is such a wonderful little effect

Submitted(+2)

Thank you! The stars are actually super easy to make, they’re simply dots drawn with an animated pattern (#29) :>

Submitted(+3)

Oh wow, I love the art style and I love the jacket the cat in the middle is wearing!

Submitted(+2)

Thanks! I’m happy to hear that since i’m not really used to drawing anthro animals (i’m definitely going to try it more often though!)

Submitted(+3)

Holy Shit.

Submitted(+5)

hope everyone is doing good and making good progress! finished up the first big chunk of my game, and now its a sprint from here to the deadline to finish up the second half. hopefully i'll have time to do everything i want, but i'll admit the new deltarune chapters completely took away my attention lmaooo. gotta force myself to lock in!!

Viewing posts 21 to 40 of 46 · Next page · Previous page · First page · Last page