Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Holo Collab CafeView game page

Submitted by nguyenk3687 — 6 hours, 7 minutes before the deadline
Add to collection

Play game

Holo Collab Cafe's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#103.8893.889
Innovation#213.2223.222
Overall#243.1413.141
References / Humor#293.1483.148
Ambience#432.8152.815
Theme#432.6302.630

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I played this game early on in the jam, i wonfer why i forgot to rate it.  Anyhow, it was a fun game. I kinda made the common mistake of just chaining any girl up before sseeing i had to be spesific.  but that was only a one time thing. Still was a fun littl e combiner game. 


even if i did often end up with to many girls that werent needed for the recipe lol

Submitted

Fun game, wish the combos did more. Maybe +1 for every 10 length or something. The sound effect is the most addicting part, loved it. Gotta go make a few more chains. Just one more. Or maybe two. Or maybe...

(+1)

Been enjoying this game on and off in the background while I work, been keeping it open in a tab, and I've been having fun! My current game, it isn't finished yet, but something about the absurdity of having that many power spheres at the same time is very funny to me. Its a fun little game and I think you did a great job!

Submitted

Adorable and Addicting game! I love simple it is to get into, almost spend an hour on this! The sounds effect is super cute too, love your choice for the squeaky sounds! I have nothing more to add expect some soft BGM would be nice, but overall adorable game! Great job! 

Jam Judge

Very fun and addictive game!

The gameplay is solid and getting those glowing balls was so satisfying. I managed to have as much as 11 of them on the screen at some point.

Some improvement suggestions:

- Add a BGM that matches with the mascots that show in the background or the collab that's currently the target for the level.

- Sometimes I got the same collab consecutively, which made the game harder as I'd already consumed most of the talent items in the previous round. Would be cool if the game kept track of the last collab so it is not repeated.

- Add the possibility to cancel a drag with right click. Sometimes I made a mistake when drawing the path and unfortunately couldn't cancel it to correct my selection.

You know the game was addictive because I was late to IRyS karaoke stream as I was distracted playing this until level 39. XD


Submitted

It's really fun and additive! The rainbow ball is a life saver when there aren't any balls that you want.

Submitted

Gameplay is pretty simple and satisfying! Later I realized that you can line up more bubbles in the circle range so It was so satisfying to match the other bubbles when the other items came in! Nice job there! If you want a help with the BGM, hit me up!

Submitted

I concur with the other comments that BGM would help significantly. idk if I just got unlucky but I just kept getting grems which made it real difficult to get much done when I had used up like all my ame/gigi pieces. I think with a little bit of cleanup here and there you could make a really solid game out of this even outside of jam standards.

Submitted

I'm gonna get this comment out of the way: this game would go so hard if it had bgm. The sfx are pretty good already, and the gameplay is pretty solid, but with the right bgm this would have really hit a vibe.

But, like I said the gameplay is pretty solid by iteslf. It's nothing terribly new, but I did appreciate the indicator that showed the range you can link the balls to each other. It helps with planning my route across the board. I think you could have lowered its opacity a bit that way it's a little more subtle but still there. Although that's not really a big issue especially since the outline's already only a pixel wide.

I didn't get too far, in the game because I had limited time, so I didn't see if there were more complex recipes that required more than 2 combinations of talents. That's maybe something to consider in the future, if you haven't already implemented it. Also, probably worth working on making the game with scale-able resolution instead of imposing fullscreen gameplay all the time. I think the character balls are still distinguishable even when scaled down (good job on the art, btw) so I think the game is still pretty readable in lower resolutions and gameplay won't suffer.

Lastly, and this is maybe a preference nit pick on my part, but I think the range of the Holo Ball explosion is too big. It clears more than half the screen and gets rid of a lot of balls I was saving up for a combo. It's practically a board reset, and at that point why not just make it a board reset. I think you may have done it so that even when the Holo Balls sink to the bottom they can still hit the hearts that are stuck on the top of the board, and if so then I totally get it. So if you are looking to improve this game post-jam then that's maybe something you might wanna take a look at and see if there's anywhere else you can improve regarding the way the Holo Ball works.

But, I mean, if you're happy with what you already have and it's aligned with the vision you have for the game then don't let a single person tell you what to do, right? ;>u< I think you're game's still pretty fun as it is. Good job and congrats on the submission!

Submitted

Very cute game! I love Tsum Tsums gameplay so this was really awesome to see. Had a little trouble on my macbook & chrome, I was able to expand it but the recipes & requirements were cutoff. But I could at least see the left side of their faces so I still had an idea of what I needed to match! A BGM track would be the next thing to add, but the vibes and aesthetic are on point.

Submitted (1 edit)

Edit: Had to rescale the browser to find the play ready button, but after playing the game is very addicted and relaxing, the art is nice especially the meals. A mobile version would be nice, also maybe adding power up like destroying a single marble or extand the range of a single chain would be fun. Great work!

Developer(+1)

Have you clicked the ready button on the bottom?

Submitted(+1)

I have no criticism. This is insanely charming. Maybe adding a BGM would be my one edit. I would install this on my phone today to take around with me. I kept hunting for bigger combos. I got excited every time I saw a new talent in a bubble. The little fan mascots made me smile every time. Incredible project!