It is a very interesting take on the jam theme. For a first level the difficulty was a bit hard, as balancing movement by momentum without any chance of correction or impact adjustment is quite a challenge. A very fun one though! Your art style is very unique and I read you did it. Extra points in graphics because of that!
Play game
O Fist: Physics Platformer game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality & Innovation | #61 | 3.045 | 3.045 |
| Graphics | #112 | 3.000 | 3.000 |
| Theme | #157 | 2.364 | 2.364 |
| Fun & Game Design | #161 | 2.591 | 2.591 |
| Overall | #171 | 2.482 | 2.482 |
| Audio | #335 | 1.409 | 1.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Put your gd.games url here.
https://gd.games/vipixmarker20/o-fist--physics-platformer
Comments
yeah thanks. I got so good at the controls I made the levels hard (un-aware off course).. I can actually finish the first level around 2 -3 min no deaths but the next levels are even harder if you reached it. the controls are easy to learn but definitely hard to master. Once the jam is over I'll fix the game to the brim. hope you give it another shot once updated.
Nice physics puzzler, controls great, add some music and sound and you're golden. Great work!
I have the SFX files prepared but ran out of time. i thought the next day was the last day of submission turns out its just hours away like 6-7 hours left. I f up my schedule and in return no SFX hahahahahah. thanks man. I really do plan on finishing this bad boy once the jam is over. hope you gave it another try once updated, soon.
nice game but there is no music make the game feel weird but i like the game good job
thanks. most of the peoples complain about the music not implemented on the game and yes I do understand how SFX elevates gameplay but I ran out of time due to focusing more on art style if you notice. I seriously thought I have 1 more day of development but turns out I only have hours left before doom hahahahha. this is my first game jam so I don't expect to be one of the best here but I have a ton fun rating other's games. thanks for playing man.
Amazing graphics, well done! The concept is quite unique, but I don't see how the robot is overpowered. Love the punching movement, just a little hard to learn. Levels and problem solving design are very well made, good job! Just could use some sound... Otherwise very well made.
Another note on the title: maybe delete the 'Physics Platformer Game' from the subtitle and make a catchier subtitle that would look more attractive to click on, something more unique.
Pity this game didn't get more ratings, it deserves it!
uhmm yeah thanks. the "fist tool" was the one OP. yeah I have the story on mind in how the weak robot got it. he is actually a cleaning robot that is being bullied by bigger robots but when he got that scraped fist (turns out still operational), he is supposed to use the new found tool to shut down the the whole lab, that is where I get the idea of punching consoles as an objective per level. I just ran out of tie to execute the narrating and off course the SFX that i already prepared but not implemented. thanks for your comment though. You mentioning my game deserves more makes me happy like legit. thanks for loving the game while overlooking its weak side. thanks.
This game is Great. I has stunning graphics and great audio. i realy like the creativity. Great game,Nice work
I want to play I little more. Just I miss music I would put a play list so I can imagine that it's from the game. The puzzles are clever and the control of the player is stunningly Good, it amazing he responds really well. Just I need more zoom to the player, that has a lot of carisma but I want to see his animation. It's a fun game I would keep playing until bit it. Nice work, is really fun.
Loved the game pixel art it stands out, and the color palate was amazing . The idea of playing with the left mouse to move is really a nice touch. It has a really good concept. The overpowered punch was hard to control OP-Fist. Enjoyed playing the game.
thanks man. I know myself how hard it is to get used to the control but i guess i get so used to it during testing and made me ignorant on how actually hard it is during the designing of the actual 4 levels. the difficulty curve will be balanced once the jam is over ill try to make what i can do to make the game more presenting and playable for mast players. thanks again.
to all who played my game. during the gameplay in the first level. do you guys see any tutorial tips like a note scattered in the level? it seems that there are instances that sometimes the notes wont show up and sometimes it does.
for those who cant see it the controls are simple only mouse controls
-click to punch
-punch wall, floor, objects to propel your self
-punch air (your right or left side) to move horizontally. can spam to move even faster
hope you play it again
I love the idea—the concept is super fun! Not sure if there are no SFX or if it’s a browser issue. Try making the box a bit heavier—it took me a while to get on top of the button. You could also let the player move left or right and use the hand only for jumping higher—that would add more fun. Adding some monsters to punch and a checkpoint system would help too. I got so close to finishing but died and had to start all over. Overall, great work!
thanks, I'm so happy you enjoyed it. i remove the idea of the player using other controls like walking but a feature where you can punch air on your left or right to move towards that direction is present on the game and you can even spam it to go faster or you already encountered that? Yeah. The gameplay has no sound applied into it because the time got me. There is also enemy programed on the game and the actual enemy itself but i haven' placed them because they are showing issues that i cant solve fast enough before the submission ends. Thanks for playing the game.
Just Rated , i liked the graphics and the color palette , keep it up man !!!!
Congrats on your first game jam! The color palette is great and I think your art really stands out. The game can be a little punishing with those 3 lives though, considering how strong that punch can be to boost around. Fun mechanic though!
A good puzzle platformer, I'm looking forward to seeing what you do next with it.
I liked the graphics. Orange and White clash nicely.
The concept was interesting, but I just didn't have the patience to complete it. It was a bit hard to control the strength of the punch. Wish you was able to add the sound effects. They would have elevated the game a lot!
Thanks for downloading the game man, I appreciate it. The difficulty curve is definitely not right and I know myself because I ran out of time thinking how should I design the levels so sorry about that. And even though I agree with the art being nice,, I think I focused on the art too much that I forgot how the time runs so fast and I eventually ran out of time to polish the game. Thanks, your comment enlightened me.






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