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I liked the game art and the intensity of the music, reflecting the life or death situation Kiara has found herself in.

I would've liked to hear sound effects for the different attacks and when certain events happen in the game, such as collecting a feather or getting hit. The BGM was very loud and I'm not sure if there were any SFX.

Speaking of loud, I really missed having a volume slider. The audio was very loud on my PC, even when I turned my speakers to the lowest volume.

Player feedback is always important in these kind of games, where knowing if you successfully avoided damage is crucial to the game. Adding SFX and maybe a bit of screen shake and particles on screen would help communicate this. Also, since the goal seems to be collecting 20 feathers, it would be nice to show this to the player in some way, such as a counter xx/20 feathers or a bar that fills up somewhere on the screen, so that the goal is clear.

I was close to giving up at around 16 feathers, thinking it was an endless (and loud) game.

Thank you for the feedback!

You're right, the game isn't very responsive to the player yet, we will keep working on that once the jam concludes. The winning condition indicator is something so basic it seems silly we forgot to add it in... And the volume slider is something we already have in plans, as well as polishing and actually mixing the piece. Since there are some bugs with the resolution we haven't got the time to fix, we also plan on adressing that in the settings menu, which is currently unavailable.

We're glad you enjoyed the art and found it fitting for the setting of the story, our artists worked hard on this one!