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'Find Your Light' is a bold and expansive concept for a game jam visual novel. I love reality competition and game shows, so I was immediately intrigued by the premise of this visual novel. There is a potential for this to be a pseudo-dating simulator mixed with the classic "pick your route" style of visual novel. Unfortunately, this falls short for me. It needs a lot more time to cook, and a game-show style simulator takes a lot of up-front initial planning to make it feel immersive. It's sort of the difference between playing 'on' the game show and only 'watching' the game show.

For example, especially during the first dance challenge scene, almost all the focus was on the tarantula character and his flirtations between the rabbit and goat characters. The main character (which is the player) stands on the side line and just watches passively as all this unfolds around them. Something to consider when developing this concept further, is to present the player with choices on what they would like to focus on during a scene. If there was a choice at the start of the challenge like "a) Ask someone to dance. b) Wait to be asked to dance. c) Go stand by the punch bowl," then you could have the scenes unfold in a way where the reader is going to be a character in the scene, not just an observer.

Another thing to consider with reality game shows is opportunity cost. If you choose to spend time with one character, that means that you choose 'not' to spend time with another character. Have a big exposition scene at the start to give everyone a taste of who the characters are (keep it short), and then present the choice of only getting to talk with 2 or 3 characters to learn more about them. I have extra comments on the practical structure of the show itself, which the rules are never fully told or explained. Something like "Every night you get to pair up in a room, while the lone bachelor sleeps alone," which would've established the stakes better in a sense of 'if you don't pair up, the less likely you'll find love at the final episode'.

Back to rating based on criteria, the presentation has a lot of room for improvement. Stuff like layering the sprites so that way hands aren't covering faces of other sprites, limiting the amount of text in each text box for easier reading, designing the text box border in a way so that the names and sub-menu aren't bleeding into it, or keeping track of background pictures to make sure that day scenes and night scenes match the text.

The dialog and story feels akin to a harem anime, where the protagonist is immediately loved by all the characters despite not really doing much. As much as I enjoy an escapism simulator with no drama, with a premise of a reality TV show, you could've really made much bolder choices for over the top drama or caricatures for the other bachelors. Examples like one of the characters is a sex-freak, one gets extremely irritated by the smallest things, one might be completely vain and care about looks, or another one is a walking doormat. I'd offer that you could really turn everything up to 11 if you wanted to.

The theme, aside from the title of the show, doesn't really seem to present itself in this narrative. There's a 'light' in which it's about finding love, but I don't know where the 'dark' in this story is. Maybe each of the bachelors has a particularly dark backstory, or maybe all of the characters have terrible traits who can't hold onto a relationship (or maybe there's a secret BDSM sex dungeon)? I feel like there's more to explore in this scenario. Overall, I commend the effort put forth in this visual novel with the large word count, and the ambition to choose a difficult set up with nine characters to write for, but I think the developer really bit off more than they could chew within the time limit.