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I think my only big grievance would be that it feels like there's a visual dissonance between the prominent, numerous photo backgrounds that invite your attention and the fairly cartoony art, though both aspects work by themselves and you get used to it while playing. The subtle lighting effects also help; they were definitely a smart touch.

As for the story: a very unusual case in the sense that there are one or two extreme genre shifts that come off as sort of jarring but there's enough thematic continuity to smooth over the transitions and no aspect is uncompelling by itself but one still has to wonder if abandoning what the game was (very successfully!) doing in the first act was ultimately the right call or not.

I just like the beginning so much – the frank, down-to-earth subject matter is nice to see, the characters and the workplace as a setting are believable, and there's a lot of good discussion of the ambivalences of menial labor. I would have liked a VN that was just about that and nothing else with no hesitation at all. And then... to be clear, it's not like the story takes a bad direction or anything; the last part is similarly charming, and though the character drama takes a turn for the more extreme, it still feels like it's grounded in reality. I guess I can say that doing things this way was probably the more interesting option, and I can't bring myself to disagree with that. Maybe there's a case for reconsidering the structure & pacing a little – for how wild the final beat is conceptually, it has comparatively few words dedicated to it.  I don't know, man, great stuff in any case.

Yes! All very good points. I came up with the idea and about halfway through realized just how big this was getting. I had to cut a lot of things( you got to question all the characters at the end). I was too ambitious in the scope of the project and as a result you can see the deficits. I have to thank my Team as honestly the ones who handled the needed actions to bring out the best moments and keep up the pace.


Set up was the name of game for what I wanted the last few scenes to be. That and the overall narrative. Things fell by the wayside. Thank you for playing. Thankful it as a whole doesn't fall apart.