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(+1)

Fun and great looking game!

Your Calli 3D model really stands out and the animations are really well done. Visually, the game presentation is excellent.

I like the upgrade system, which gives the game a higher replayability value. However, at the start of the game the attacks are a bit slow so it feels like it's impossible to clear without taking damage from the tall deadbeats. Once double hit is unlocked, it becomes more manageable.

The yellow hitboxes on the floor were a great help to calculate the hits on the incoming deadbeats.

I wish there was some sort of checkpoint to retry the last stage played and the option to choose to start over. I think the furthest I got to was level 3. Probably skill issue. XD

Great game! :D

(+1)

Thanks for appreciating the model/animation work! Working on character visuals under a tight schedule was my top priority so I worked on that the most early on.

That makes sense. Based on your comment about the attacks and some of the insight of the other devs in this jam, I will most likely change basic attack coding to make the early game fight learning curve a bit less steep. The idea was the create and upgrade system that provides fun solutions to problems that the player will eventually run into, but it seems that the players can run into problems pretty early on haha. That on top of a tough checkpoint-less system can effect how people enjoy the game. Changing that will help more people make it to the final boss a bit easier haha.

I'm glad the game was good regardless of everything! I plan on revisiting this game after the jam is over to make it a bit more presentable and fun as well on top of fixing the aforementioned issues... and if I have more time I'll add cutscenes and a game completion reward that gives the player a new Mori outfit that changes the gameplay style completely (Sheriff Mori with that crazy gunscythe, primarily using ranged attacks ) 

Thanks for the insight and for the jam!