Thanks for the compliments on the art! This was my first ever 2D Art project xD so it means a lot.
1. I didn't add a fullscreen button because I set the position of texts relative to screen size and anything over 1280x720 would break their positioning.
2. Yes, I'm sorry but I don't think all tutorial are supposed to be interactive. This is why I called it "How to play" rather than an actual tutorial. I was running out of time so this was all I could do.
3. Yeah, I'm aware of the wonky hitboxes, sorry :( I couldn't find a neat fix around them
4. A pot's durability increases with rarity. So the rarer ones are harder to break. I couldn't explain this clearly in the tutorial so this one's on me.
5. You CAN hold seeds and the watering can at the same time.
6. Thank you :)
7. Yeah, the pots bugs occurred really late into the jam and I didn't want to break everything by trying to fix them.
8. Not really. The sell prices and the shop prices are adjusted with your income. I spent time coding in a functional economy to make the shop fair to the player
9. Without the use of panels the area in which the player is supposed to plant would be cluttered and full. This was my fix for it. Sorry if it was repetitive.
Thank you for all the valuable feedback! It makes me so happy that someone took the time to play my game and took the time to tell me everything they thought about the game, I really appreciate it! Your game was pretty cool too :D