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A jam submission

Proto-ZoasaurusView game page

Submitted by RadioVillain - Julian Herman, Catwingz, SJ, Caleb Cannon Music, LuckyKingV — 2 hours, 23 minutes before the deadline
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Play Home to your Nest

Proto-Zoasaurus's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#243.8463.846
Use of the Limitation#582.7692.769
Enjoyment#602.8462.846
Overall#603.1153.115
Concept#743.0003.000

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Julian Herman: Design, Level Design, Art+Animation | Caleb Cannon: Music, Sound, SFX | Catwingz : Developer, Programmer | SJ: Developer, Programmer

Software used
Unity, Blockbench, Asset Forge

Use of the limitation
The game constantly changes its main methods of controls keeping the player guessing and experimenting on how to control the character.

Cookies eaten
Someone had a muffin

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Comments

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Submitted(+1)

Love the graphics and sounds, the presentation is adorable in this game :P

The tension from the controls getting more confusing every time was actually quite fun! I managed to get to day 9 on my first try.

I do wish this game in particular had the controls shown in-game. Jam games usually give controls in the description, which is fair, but since it was the whole point for this game it would've helped a lot to see the controls, and maybe even which ones are disabled or changed.

Submitted

Your art and sound design are pretty well! And idea is interesting, but changing controls is something bold. And this rotationg camera, omg I have a head rotation now... 

you by your own hands forcing your player to break his immersion in game. Instead of being engaged in the game world, I have to stop playing and start to figure out which buttons should i press this time. This rule just forced and doesnt feelfun for me. But without this your game is awesome and cute!

Developer

Thank you for your interesting feedback, it contributes to the answer to the famous question “What makes a game fun?” Here we were less focused on immersion and more focused on challenging the player.

Submitted(+1)

Really cool concept! Loved the art style and the music the most. Incredible character design!

Submitted(+1)

Pretty interesting concept making your controls random. It definitely builds tension once you get a few levels in. I didn't find the snail to be as much of a threat as the timer, especially when the camera controls get messed with. Great job!

Submitted(+2)

I love the little dino guy. Just a silly little guy trying to survive.

Submitted(+1)

Loved the character animations of the snail and proto-zoasaur. I did find the gameplay a bit stale, as i could still control my character just fine by day 5, and already knew where my nest was.

Submitted(+1)

Yayyyyy i got slain by the snail more times than I can count :O The theme implementation is as disruptive as you make them, but maybe there are too many keys ? Idk if they suit the game that much, I just want to parkour with the lil guy Oh and there is a bug (i think) where you need to press escape at the beginning to stop the camera from turning around your character

Submitted(+1)

Very funny game. Loved the visuals too. Everything works together really well. 

Tho imo a lot of controls is here just to give player something to lose. But the by themselves are not really useful. So their removal does not create new limitations. I think it might be better to remove space button more often as it has a lot of things to substitute it. But maybe i was just really lucky to not get it removed more often. 

Also the inverse camera is really cool and goofy, just perfect fit.

(Survived till day 7 :( only)

Submitted(+1)

Fun game, I managed to hold out for 11 days. The way the music builds tension is just awesome. Visually, everything is cool too. The limitation is played out cool, but I would like more  limitations in the game world than input  limitations.

Submitted(+1)

The art instantly drew me in, very nice looking game and an interesting concept.
I do kind of with the camera was less sensitive with the mouse, but very fun game nonetheless, good job!!!

Submitted(+1)

At first, I was a bit unsure about the concept, especially since I would have added more dynamic challenges, as the snail falls short quite quickly, but the moment I reached the 2nd input limitation, I engaged more with it. The reverse camera is an intense flip, but tying it up with the speed-up music really sold the emotion of difficulty and challenge for me, highlighting even more the limitation.

Submitted(+1)

This one is cute and the difficulty ramps up quick! Art and sound direction are solid; really good work!

Submitted(+1)

Enjoyed the art and music! Definitely struggled with the controls but had fun.

(+1)

I really loved the ambiance and visuals, and I thought the control scheme was interesting. One thing I think could make it better is changing up the objective a little bit and including a couple more enemies.

Submitted(+1)

I really liked the concept and the constant experimentation to figure how to do basic things like jump (which confused me on day 2). The art style and sound design is also really charming and adds a lot to the game so well done! Great game!

Submitted(+1)

I liked the controls changing throughout the game and I loved the music and main character design, but I felt like the game itself was lacking enough obstacles and variation to keep the player interested. You did a great job!

Developer

That's a very important point, thank you for sharing!