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ChenxiGao

85
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A member registered Oct 26, 2019 · View creator page →

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I think this game is really polished! I really like the theming of everything. From hacking the machine for buffs and upgrading cards being more senior employees! This very much reminds me of Balatro but I think it can stand apart from the crowd. That being said, the UI can get a little confusing. The comments "//" being the favor text is a really fun idea I think you should keep but I think a little messy the way it is now. This having more stats than something like Balatro, I do feel that you must really make the UI clear. It took me a couple of nodes to really get a hang of the gameplay. Balatro has 1 number to beat, this game has like 2 meters, the bug counter, and slot %. 

I will say I mostly picked the cards base on what they did, planning/debugging/merg, I did not really look at the % chance at all. I think it was just too much for me at first to care then the percentages mattered less than just having the correct types in the deck.
 
The mechanic skill check of stopping the slots was something that popped out at me. I do not understand why this skill check exist in a planning/strategy game about manipulating the odds. Although I did pick the upgrade that slowed down the slots, so maybe you have more planned then I realized.

I did notice some build variations in the design and I think that is really fun. I did not get to spec too far into this but it seems there is a bug build? As in, converting bugs into progress? That idea seemed really funny to me while playing. Although I defaulted to using the strategy of managers planning to set up buffs into cheap vibe coders for production (topical? lol.).

The atmosphere on this game is great! I just wish all of it happened faster. Maybe I am just zoomer brained but I wish upgrades happened faster and the room got darker faster.

Very fun start to an arcade style game! I have a wishlist of two things: an indicator/SFX for when my attack is off cooldown and a mechanic that lets me speed up gradually. I want to go really fast and lance a bunch of enemies at once. I do not think players will be playing too much attention to the little arm pull back animation, which is the indicator of attack off cooldown. 

damn. this is awesome

This is amazing

The 1 first person perspective from 2D side view made it feel really up close and personal. I wanted to physically move away from the screen. I think you definitely accomplish what you were going for. 

goob me up scotty
/jam/brackeys-15/rate/4310620

I think I played for an hour at least lol

I really liked this game. I found a bug that lets me keep rolling during the enemy’s turn but it made it more fun. I played for way too long lol

I loved this! Really comfy and polished! Awesome experience

Very fun rhythm game. It felt like the notes and obstacle was random and I wished it went with the music.

Nice work! There are some small things you can definitely implement. Things like when the camera turns you can see the default grey box behind it, numbers and level design can be adjusted to feel more intentional, and unparenting the projectile from the mouse (it seems to follow the mouse vertically). Great work and I had fun! 

heyo! it was fun! I tried giving some actionable feedback for ya

This game could use more juice. I think the game play can stay exactly the same but if there was dirt particles when I am on the dirt or when I hit a wall that would making even the "wrong" actions fun. They don't need to be perfect. The actual racing movement was fun! And the obligatory please make a web build for jam games, lots of people will not try a game with a download. Probably more important than a linux build!

The voice acting added so much atmosphere.  I would have loved it if there was a voice line for more of my actions, like upgrading or defeating an enemy. There were some actions that did not have any SFX so there is room for more juice. Really fun!

That one is a little tricky but if you read the description in the gooberdex, it might help.

Really cool mechanic! I did find a bug where if you're near the edge and you pick up a crate the top-down duck disappears until you restart. The level design was good, really enjoyed dodging the lava.

Really reminds me of the book of monsters from harry potter. Great art and concept

rated!

Not bad! Aside from what others have said already, I highly recommend web builds for jams. Just less friction between your hard work and people giving your game a go!

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You know what you've done. It was fun, would get stuck in a deep inescapable hole with vine boom box again.

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I got stuck in the hole with the vine boom cube. I hope you're happy.

Oh I didn't even see you guys posted here but great game!

This was amazing. The level/puzzle design was really good. I also loved how you used lights as an indicator for number of jumps left.

Try our comfy goober game!

/jam/brackeys-15/rate/4310620?after=40#comments

I really like the goopy effect on the dash. The roguelike elements were really fun too.

Try our strange place builder

/jam/brackeys-15/rate/4310620?after=40#comments

Strangely addictive. After a while you get into the flow and not needing to check the world info every time made me feel like a professional. The name being an anagram is a cool touch too.

Play our building strange terrarium game! Would love any feedback on game progression!

/jam/brackeys-15/rate/4310620

I loved the turn based combat and multiple windows elements. I'm not really sure why it is chickens but I dig it. I would love to see this game developed further and do some really interesting mechanic with the coin toss gimmick. 

I really like the art style and the classic point and click. Also help me discover this series!

This is a really cool game but I will complain about the sound design. This is a really smart concept and love all the really fun patterns.

I love what you have done with goobers. This is amazing. 

Pretty fun game, always gotta play the strange platformer of the jam!

Really cool world and story. There was a lot of mechanics, it took me a while to figure out everything.

Our team had a lot of fun playing together lmao. Great game!

I just want you to know this is the team's favorite comment

Great songs! Very impressive that you submitted 2 entries!

This is awesome! It scratches the perfect itch between Katana Zero and Celeste.