Very fun start to an arcade style game! I have a wishlist of two things: an indicator/SFX for when my attack is off cooldown and a mechanic that lets me speed up gradually. I want to go really fast and lance a bunch of enemies at once. I do not think players will be playing too much attention to the little arm pull back animation, which is the indicator of attack off cooldown.
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Thank you! I definitely agree on the attack indicator — I think the arm animation is a bit too subtle, so I’ll look into adding some clearer SFX/FX for when it comes off cooldown.
I really like the idea of building up speed and tearing through a whole group of enemies too. I’m not sure it would work as a permanent mechanic without fundamentally changing how the game is designed, but it’s definitely something I’d like to experiment with. I could potentially see it working as a temporary pickup/effect, which might capture that feeling without completely breaking the game. Thanks for the suggestion!