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Thank you! I definitely agree on the attack indicator — I think the arm animation is a bit too subtle, so I’ll look into adding some clearer SFX/FX for when it comes off cooldown.

I really like the idea of building up speed and tearing through a whole group of enemies too. I’m not sure it would work as a permanent mechanic without fundamentally changing how the game is designed, but it’s definitely something I’d like to experiment with. I could potentially see it working as a temporary pickup/effect, which might capture that feeling without completely breaking the game. Thanks for the suggestion!