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Evolution is Progress's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #10 | 3.478 | 3.478 |
| Use of the Limitation | #13 | 3.478 | 3.478 |
| Overall | #22 | 3.130 | 3.130 |
| Concept | #26 | 3.261 | 3.261 |
| Presentation | #55 | 2.304 | 2.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Weizzo
Software used
Unity Engine
Use of the limitation
After you die, you can Upgrade your Skills and Evolve!
Cookies eaten
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Comments
The core gameplay is solid. The graphics could have been improved with some animations. My tactic was to hover over enemy spawn patterns so they'd take damage instantly upon spawning. However, I think the game would be better if spawn locations were randomized, the same pattern gets repetitive after a while.
The leveling system works really well. Good job!
Thank you :)
Great concept! I didn't get it at first, but once I realized how to play I wanted to evolve the character/ship to get to the endgame.
Thank you very much!
Gameplay is great! Super solid core concept and the controls feel good. Sound design is also good.
I’d love to see the game with an updated UI someday, but what’s there is perfectly functional already. Great work!
Thanks for making this!
addictive gameplay
Thank you! Nice that you enjoy it. It has some major Balancing issues tho. I might balance it after the Voting is over:)
I enjoyed it, simple but clever. Good job! Something to improve would be the visuals, both sprites in-game and also styling the menu buttons a bit to give everything a consistent look and feel.
Thank you very much! Yes i would love the had more time for Art or an 2D Artist. Oh yeah the Menus are not good at all.
I really like the game! the simple game mechanics made the game a bit more addicting to me cuz I can build up more and more green circles behind me. My strategy was to build a trail of triangles at the corner, and hide behind it, I can then wait until the current wave dies, to move to the next wave. Since I mostly one shot all triangle enemies! I got until the required evolution is 2k per upgrade I think, then I stopped :P
Wow thank you so much for playing this long. I had a lot of trouble with balancing since its my first real game. Your Strategy was something i never thought about good job haha! WOW 2K thats insane!
A good potential with more polish
Thank you for the Feedback! Yeah i also thought about rebuilding it with an Artist on my side this time and more thant the few hours i had :)
Nice game ! Maybe a visual indication that the player has been hit could be helpful. But I had a lot of fun playing ! :)
Thank you very much! Yes indeed thats an good idea
Very cool concept and very enjoyable to play. I give it only 4 for concept and enjoyment because of the low quality graphics.
Thank you!
Nice game !! Would have beneficiated from some form of graphical thingy I think tho :)) But the concept is neat !!
Yes next Jam i try to get an Artist going, thank you very much!
It's a fun and funny game, but the graphics are simple.
Really fun game! i like the concept that u had to hit the enemies to trigger a reaction, and also the music and sfx!
Its quite fun once the longer you play it :3 but I think the scaling for the game is quite slow(or I don't have a lot of patience).
Yes i had a lot of trouble "balancing", i decided to go a rather slow Approach, thank you very much!