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Memoir Of The Present's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1 | 3.750 | 3.750 |
| Visuals | #2 | 3.667 | 3.667 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #3 | 3.583 | 3.583 |
| How well does the game fit the themes? | #4 | 3.667 | 3.667 |
| Gameplay | #4 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2, longest time 2 hours 56 minutes(2 hour 56 minutes programming by I_AM_STUPID, 2 hours music by Edward Brauns III)
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Comments
Very interesting read, and it felt well thought out. While the dodging mechanics were simple, I still think they had some unique charm to them with the boxes rotating, and the floaty movement. I especially like the choice of having it be very forgiving (no hard respawns or such), perfect for a game like this. Also the attention to detail I noticed when the intro stopped when I quickly tabbed out from the game was honestly a big surprise for the short dev time. Music was great too, especially how it slowly built up. Good job!
Thanks for the review!
With my dialogue-based games, I try to keep it so the player only read the dialogue once---so all of my games like these has basically no lose condition. For this game I decided to add a bit of obstacles(the boxes destroy the pictures), but it's still not enough. However, I'm glad you liked the mechanics.
I tried to keep my gameplay simple, so I could potentially add more polishing to this game :D The boxes and the movement system are all done with the polishing times i saved by giving up gameplay. Also the music was really amazing when I received it from Edward Brauns III lol. Definitely a highlight in my game(I still don't understand how can they make music this good in under 3 hours but ig ill never understand music composing)
Thanks again!
This was really fun :)
Honestly I think the music is better than the game :P
This was a fun game! I enjoyed the story!
Thanks for playing!
Seeing people reading my story makes me really happy, and I am really glad you liked it.
Thanks again!
I liked the visuals and audio very much! The only thing I can think of to change is the typing noices. These are the same tone and a little loud which for the amount of text in the game can be very distracting. Next to that I did enjoy the music and the gameplay loop with just the right amount of challenge very much! Also liked how personal and relatable the story felt! Good job everyone who worked on this game!
If you could spare some time I would love it if you could take a look at my submission as well and leave a rating!
Thanks for the kind words!
I didn't exactly find a fix to the typing noises...it seems about the same at volume 1 and volume 0.3 for some reason(in this build it is already at volume 0.3). Well, Trijam is a place to learn and get reviews, and I will probably make a dynamic typing tone script I can utilize in my future games!
The story was just a burst of some ideas from me :D It felt a bit strange displaying my life in a game, but my day was instantly made better by every reviews about the story.
Thanks again! I will be playing most of the games today, with the people who gave a comment review being the earliest in my review queue.
Loved the music and the idea and I think that detail of adding the pictures to the background once you collect them is a great way to also show you are progressing in the game <3 I felt a bit lost on why should avoid hitting the red boxes as there were no lifes but, I see that it destroys the picture you are about to pickup. Also found a bit difficult to read the text while dodging.
Thanks for the review!
The red boxes are mainly made to destroy the pictures(Maybe I should make an indicator of when it actually goes into effect), and has no other uses. I was running out of the time to make an intro screen so it was just a makeshift solution. Trijams can be really challenging in time management, and that is an imperfection from my game which reflects it haha.
With my text based games, I usually overcomplicate the gameplay and the text...for this particular game, when a text is being displayed, the red boxes have no effects(I should clarify that in hindsight!).
Also I noticed a lot of compliments on music haha. It was made by Edward Brauns III(Who also made amazing music for a couple of other games). I think he has his youtube linked on his itch page for more music(I think).
Thanks again!
An interesting and personal game. I liked the gameplay and really liked the monologue. The music suited really well too.
Thanks for playing:D
On the writing piece I mainly just went with the flow of thoughts and wrote whatever I thought at the moment. It's not super polished, but hopefully It can convert some of my life---and I am glad you liked the game overall. It is a happiness booster every time somebody said they liked my text-based game story!
Thanks again!