Very interesting read, and it felt well thought out. While the dodging mechanics were simple, I still think they had some unique charm to them with the boxes rotating, and the floaty movement. I especially like the choice of having it be very forgiving (no hard respawns or such), perfect for a game like this. Also the attention to detail I noticed when the intro stopped when I quickly tabbed out from the game was honestly a big surprise for the short dev time. Music was great too, especially how it slowly built up. Good job!
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Thanks for the review!
With my dialogue-based games, I try to keep it so the player only read the dialogue once---so all of my games like these has basically no lose condition. For this game I decided to add a bit of obstacles(the boxes destroy the pictures), but it's still not enough. However, I'm glad you liked the mechanics.
I tried to keep my gameplay simple, so I could potentially add more polishing to this game :D The boxes and the movement system are all done with the polishing times i saved by giving up gameplay. Also the music was really amazing when I received it from Edward Brauns III lol. Definitely a highlight in my game(I still don't understand how can they make music this good in under 3 hours but ig ill never understand music composing)
Thanks again!