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Deep Echo Protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style - Was there a distinct ''vibe'' to the game? | #5 | 3.474 | 3.714 |
| Fun - Was the game fun? | #6 | 2.673 | 2.857 |
| Hook - Was there an interesting hook to the game? Story, Mechanics | #6 | 2.539 | 2.714 |
| Overall | #6 | 2.833 | 3.029 |
| Theme - Was it a clever interpretation of the theme? | #7 | 2.405 | 2.571 |
| Playability - Was the game playable? | #7 | 3.074 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description of your game.
Space Puzzle game, send probe through relays to reach the mysterious end goal in each level
Game Instructions:
You must get your Probe from the start to the spinning cube artifact in each level. The probe gets a fuel boost and travels between Relay Nodes to get to the end destination. Red Relay Nodes are stationary and can not be rotated. Manually spawned Relay Nodes can be rotated to get to your goal.
Beware of crashing into Planets or Asteroid belts.
Press Play/Pause and then the Rewind button to reset the probe and tweak the path for further attempts
Game controls:
WASD - Camera controls
Left Click - Place Relay Nodes if selected in UI
Right Click - Remove hovered Relay Node
Q/E or Mouse Scroll wheel - Rotates hovered Relay Node
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Comments
Played very smoothly for me, managed to get all of the levels done with only 1 relay which was enjoyable. I'd have liked to rotate the camera position to get a better view of the angles but overall quite fun.
Really liked the concept of the game and the presentation with the graphics and music, but it was a bit hampered by some gameplay issues - it would struggle to recognise which nodes are hovered and removing them just didn't work
Yeah, ended up botching my hover gameplay logic a bit. It is definitely wonky, mostly had to get A working version for the deadline in. I do have a updated version where is fixed, will upload new version in the future
Really liked the concept of the game and the presentation with the graphics and music, but it was a bit hampered by some gameplay issues - it would struggle to recognise which nodes are hovered and removing them just didn't work
the controls are a bit rough around the edges. i found the camera angle to be subobtimal to aim xD
but nice idea, i really like the main menu screen
the controls are a bit rough around the edges. i found the camera angle to be subobtimal to aim xD
but nice idea, i really like the main menu screen
Malware verification Date: 09/06/2025
Artifact: DeepEchoProtocol.rar 306 MB 08 June 2025 @ 10:23 UTC
Result: Passed
Test: Virus Total Result: Passed Link: Report
Test: Microsoft Defender Result: Passed
Test: Malware Anti-malware Bytes Result: Passed
Note: Passed scans. This verification is not a guarantee this application is safe, it is purely surface level check to add to your own verifications.
I couldn't quite figure out how to manipulate the playspace to shoot my probe anywhere other than into a planet.
Super vibes, nice music, a little more help getting started and I'm sure it'd be cool!
You should be able to click the relay node button to have it active, then spawn in those in the level and rotate them around with Q/E or Mouse wheel when hovering over them
I'll give this a shot, thanks!