My game is full of repetitive labors...
Initially, it was boring, but I improved it with events that make every day different and an exponential growth system for gaining experience.
I left space at the beginning without many new features to give players a chance to learn how to play. Then, event after event comes along with a lot of content that makes repetitive tasks less annoying.
The exponential growth system works as follows:
- Each daily task adds +5 to a variable.
- Then, you gain experience equal to that variable.
This mechanic gives the player the feeling that it is important to do that repetitive task, because the more times you do it, the more experience you will gain.