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A jam submission

SpellfireView game page

Magical Wildfire Fighting Strategy Game for bevy jam 6
Submitted by wilsk — 6 hours, 43 minutes before the deadline
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Spellfire's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#363.0913.353
Audio#372.9293.176
Overall#432.8613.103
Visuals#522.7122.941
Execution#542.7122.941

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This was a joy to play around with! Reminded me in parts of some old RTS games, but I don’t remember which :D I really like the lo-fi graphics and sound effects, charming as heck.

I found the difficulty to be really unforgiving, as it seems like you really need to know the intricacies of the building right from the get-go. The strategy I ended up with was to get a lot of lumber mills in key locations, as they remove some burnable material in addition to providing supplies, then build a big mana factory complex that fuels minotaur pits around my camp. Add some wind dudes to buy the minotaurs time and fill in water golems in the gaps. That seems to do the trick!

Since I got the feeling of winning against terrible odds in a now destroyed world, I wish the level didn’t end and I could instead try to reclaim the territory, maybe by planting new forests and making sure that new fires cannot spread far :)

Great job on the submission! Lovely to see how all of these individual systems interact with each other and create a believable little sandbox!

Developer(+1)

Thanks Jan, your thoughtful reviews are always fantastic!

Definitely hear you with the difficulty. It was a good lesson around complexity though - I think it would have taken a lot more time than I allocated to get a system that produced “fair” but challenging scenarios reliably.

Thanks for playing!

Submitted(+1)

Looks very cool, especially the fire spreading effect, and the SFX and voice acting is quite funny.

Submitted

spam lumber then forge, and at last moments spam minotaurs, ez win all the time

Developer

Yeah balancing was a bit of an issue, but that’s something it would be very easy to patch out!

I had fun during dev experimenting with different ways of defending.

Submitted(+1)

I think i should never be a firefighter, or maybe i'm being paid by the goblin shaman and you won't ever know it.

Developer

Its confirmed! carkhy is the imposter!

Submitted(+1)

The simulation is cool, but I wasn't sure what to do. The water towers don't seem to do anything. I placed a tons of them and they didn't stop the fire even a bit. Maybe a bug?

Developer(+1)

Yeah fair feedback!

I think the water towers needed a slight rebalance as I agree they’re a bit too weak, especially where the wind is blowing the fire towards the towers. I think there are 5 or 6 different simulation parameters that relate to how effective water towers are… I definitely needed to spend more time getting them right haha

Thanks for playing and for the comment :)