'A Guiding Light' is... an attempt at a critique and commentary of general 'My Wolf' visual novel tropes though a subversion of an isekai story. I applaud the nerve and gumption to present an entry of this caliber to be rated and judged. I hope you don't take this the wrong way, but I didn't think it was possible to craft a visual novel that does so much of the bare minimum that I would give it the minimum possible score. It's actually impressive, in a sort of twisted way. I feel like I could try to talk about the bare bones plot, the obvious references to Adastra, or how the implantation of the theme is practically non-existent. But what's more fascinating to me is the motivation behind this entry and the critique it tries to bring forth about the 'my wolf' tropes and the popular visual novel it parodies, being Adastra.
As a critique of Adastra, the main arguments I can gleam from this story is the lack of agency for the main character, the lack of chemistry between the main character and the wolf, and the implementation of an 'all-knowing presence' that contrives the plot to a specific ending. The story attempts to subvert or bring attention to these tropes by giving the main character an option to pick up a gun to defend themselves with, not bothering to indulge in a romantic option with the wolf, and to ignore the guide and jump into the fray to help Ray, the wolf.
I feel that this story is not sure if it wants to be a parody or a subversion. If this were a parody, it would take these tropes, push them to extremes in order to bring attention to how ridiculous they can be. You could make a Maine (which, I just got the joke of 'main character') so inept and bland that it becomes funny that Ray (which i think is 'ray of light') is unbelievably infatuated with you, despite how little the main character does by just letting things happen around him. Another idea would be to highlight how 'the guide' could just retroactively say stuff like 'oh yeah, i knew that was going to happen' presenting itself with a facade of 'hindsight know it all'.
Instead, this story does lean more into the a subversion, by having the story be presented in a similar fashion to Adastra, but with a main character that actively attempts to resist falling into the tropes of a 'my wolf' visual novel. Having him pick up the gun and being defiant against the guide try to show this, but you could've made a stronger point by giving the reader a choice menu. A 'pick up the gun?' option would give the feeling of choice and agency. I feel like this road is a bit harder to write, since you'd actively have to present ways in this plot to show defiance to the guide and that might lead to multiple endings.
Overall, I know it and you know it, this is an entry that barely scraped by. While I see that you have visions of greatness, the state that this is currently is in, is not it. But, it does bring up topics of tropes and starts the discussion to look at these tropes with a more critical lens. In that area, I hope that you hone those arguments more if you continue to work on this project after the jam.