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A jam submission

Someone's Gotta Do It [Trijam #325]View game page

Don't destroy the package!
Submitted by Crouching BHOP Games (@crouchbhopgames) — 1 day, 3 hours before the deadline
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Someone's Gotta Do It [Trijam #325]'s itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#113.1003.100
Visuals#133.0003.000
Gameplay#172.6002.600
How do you rate the game overall (you can consider fun, dev time, etc.)?#182.6002.600
Audio#221.3001.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
A little less than 3 hours (Stopped at 8 seconds left)

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Comments

Submitted(+1)

Loved the animations! The game is hilarious and there are some great concepts!

Got to the very end---the ending twist is really clever hehe:D

Would say a bit more than the sudden lose is a future update consideration(Like an animation with an audio saying the game over message), but the visuals are decently polished!

Great job!

Submitted(+1)

Really liked the animations and gameplay. Felt polished. Although what you have to do at the beginning is not that clear so I can see a lot of people getting stuck on that part. I'd love to play a longer version of this tbh.

Developer

I could've definitely explained the wall kicking mechanic better. For anyone who's struggling and happens to read this, you can kick with the 'C' key, and if you hit a wall as you're kicking, you'll bounce off of it while protecting the package. It's essentially a more difficult wall jump.

Submitted

The game fits the theme well although I can't seem to complete crossing the wall after the 2 red blocks, would love to try your game again with some tips if I am doing something wrong. Next to that there is sadly no audio but I did like the visuals! They were very fitting and overall good looking!

If you could spare some time I would love it if you could take a look at my submission as well and leave a rating!

Submitted(+2)

I thought the game-play was very satisfying in a "getting over it" type of way Blobul was an interesting character to control.

Also to get over the 2 blocks you have to kick in the air to jump over as it gives you a boost. I managed to get to the very end :)

Submitted(+1)

My issue was not holding sprint when doing so. Now I made it as well!

Developer(+1)

Copy pasted from another reply I left;

"you can kick with the 'C' key, and if you hit a wall as you're kicking, you'll bounce off of it while protecting the package. It's essentially a more difficult wall jump."

I took a bit too long on the character controller to add any audio, but I guess it was a worthy sacrifice as people seem to really enjoy how it controls.