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Someone's Gotta Do It [Trijam #325]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #11 | 3.100 | 3.100 |
| Visuals | #13 | 3.000 | 3.000 |
| Gameplay | #17 | 2.600 | 2.600 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #18 | 2.600 | 2.600 |
| Audio | #22 | 1.300 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
A little less than 3 hours (Stopped at 8 seconds left)
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Comments
Loved the animations! The game is hilarious and there are some great concepts!
Got to the very end---the ending twist is really clever hehe:D
Would say a bit more than the sudden lose is a future update consideration(Like an animation with an audio saying the game over message), but the visuals are decently polished!
Great job!
Really liked the animations and gameplay. Felt polished. Although what you have to do at the beginning is not that clear so I can see a lot of people getting stuck on that part. I'd love to play a longer version of this tbh.
I could've definitely explained the wall kicking mechanic better. For anyone who's struggling and happens to read this, you can kick with the 'C' key, and if you hit a wall as you're kicking, you'll bounce off of it while protecting the package. It's essentially a more difficult wall jump.
The game fits the theme well although I can't seem to complete crossing the wall after the 2 red blocks, would love to try your game again with some tips if I am doing something wrong. Next to that there is sadly no audio but I did like the visuals! They were very fitting and overall good looking!
If you could spare some time I would love it if you could take a look at my submission as well and leave a rating!
I thought the game-play was very satisfying in a "getting over it" type of way Blobul was an interesting character to control.
Also to get over the 2 blocks you have to kick in the air to jump over as it gives you a boost. I managed to get to the very end :)
My issue was not holding sprint when doing so. Now I made it as well!
Copy pasted from another reply I left;
"you can kick with the 'C' key, and if you hit a wall as you're kicking, you'll bounce off of it while protecting the package. It's essentially a more difficult wall jump."
I took a bit too long on the character controller to add any audio, but I guess it was a worthy sacrifice as people seem to really enjoy how it controls.