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This game has an incredible aesthetic! I love getting to travel through the dark woods with only the glow from your lantern, finding little pockets of light and collecting them. The gimmick of also taking and giving light from the small villages was also very neat, really demonstrating the theme of generosity there. I was a bit confused what I was meant to do about the fish enemies since I could only parry them which allowed me to escape from them, I think that part could have been a bit more clear at the start. And echoing what the other comment said, I think some eerie music would have helped the atmosphere a lot. Aside from that, it was a fun playing experience and a great concept! Kudos to your team!