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(+1)

I love retro stuff and the stylization here was super well done. Presentation in general was well done. I did have issues with pacing as others pointed out  but in such a short game jam it really becomes difficult to playtest and fix progression, something I struggled with aswell. Also the "failure is progress" being twisted to not OUR failure was smartly done, did not think of it that way.

Thanks for the feedback!

For sure, the progression tuning was difficult and I’ve learned a lot about what it takes to pace a resource management game like this (which is something I’ve never made before). I’m looking forward to sitting down with some spreadsheets after the jam to see if I can actually plot some curves and math it out and see if that makes everything feel better.

I’m glad you enjoyed the game’s presentation – I grew up with a lot of the old spacey arcade games so that aesthetic is a comfort fallback for me :)

Thanks for playing my game!